12/18/13

Montporte Dungeon Campaign Session 23 Notes

Session 23 of the Montporte Dungeon was particularly enjoyable. +Tim Shorts (Gothridge Manor) and +Chris C. (The Clash of Spear on Shield) both had groovy posts on this session. You can find Tim's post here and Chris's post here.

The Cast
Adzeer Mattiu, Hunter of the Second Circle (Half Orc, Hunter): +Tim Shorts (Gothridge Manor)
Duncan Kern (Gnome, Wizard/Thief): +Daniel McEntee
Dante Rathburn (Human, Warlock): +Chris C. (The Clash of Spear on Shield)
Luven Lightfinger (Human, Thief): +Rob Conley (Bat in the Attic)
Larramore “Little Larry” (Kobold, Marksman): NPC
Ansarkhan ("Mushroom Man", Fighter): NPC
Diana (Human, Torch Bearer, Goat Driver): NPC
Crystal Golem (Crystal Golem)
Marcus Aurelius (Magic Sword): NPC
5 cave goats
Map A (1 square = 5 feet)
The Session
Session 22 ended with the party finding a new sense of purpose, after Adzeer's conversation with the lost dwarven goddess, Doluth. Conveniently, this purpose coincided with the party's desire to wipe out the breeders and gain treasure.

The party left the temple area (Room 1 on Map A above) and reentered Room 2. Luven, with his magically enhanced hearing, noticed some weird acoustics in the room, like their footsteps were echoing beyond the walls. This led to a search for secret doors and the discovering of corridor heading west out of Room 2.

The party followed the narrow corridor west then south, where the party found themselves at a dead end (Area 3 on Map A). The party found another secret which led west. They found a flight of steps leading down to pond.

Dante cast a light spell on a cross bow bolt and the party used it like a flare to illuminate the far end of the room. Seeing nothing of note, Luven decided to strip down and jump in the water [I hate to mention this, but Luven also peed in the water before he swam...ewww...but we witnessed similar behavior way back in Session 13]. He swam about 30 feet away from the stairs and then saw a large shape under the water, slowly move towards him from the north. He swam back to the safety of the steps. In the meantime, Dante's battleaxe, a potent weapon against "outsiders" (like demons) began to hum with energy.

The shape moved towards the party, surfaced, and attacked. It was a gigantic octopus demon. Adzeer, standing at bottom of the steps was struck by four of the arms and took considerable damage. More alarmingly, the demon had Adzeer in its grasp. The demonic maw opened and Adzeer was pulled towards it.
Adzeer and Octopus Demon (art Google-grabbed by Tim Shorts but is by someone else)
Luven, in an unexpected burst of quick thinking, successfully threw a rope around Adzeer and the party worked to secure it. Improbably, the rope was tied off and there would be a tug `o war for Adzeer.

Seeing the danger, Duncan cast a color spray on the demon (who failed his magic resistance role), which stunned the demon for one round. Adzeer was dropped into the pond. Ansarkhan, Crystal Golem, and Luven pulled Adzeer to safety. In the meantime, Dante cast a flaming sphere, which was automatically effective due to the demon being stunned. Other party members hurled weapons and insults.

Adzeer scurried to safety and cast a web spell into the demon's mouth at the beginning of the next round. This angered the demon, who again unleashed a flurry of tentacle attacks. Adzeer was once again in the demon's grasp and, by this point, very seriously wounded. Duncan unleashed another color spray, stunning the demon and subjecting Adzeer to another swim in the pond. Lather, rinse, repeat.

The party did some more damage to the demon, after which the demon submerged and swam away. This left the brave adventurers both frustrated and relieved. After some conversation about how to lure the demon back, the party came to its senses and left the area.

The party headed back to Room 2 and did some more searching. They found a secret door, which led to Room 5. This room, hidden behind a secret door (which was booby-trapped), had a nice stash of treasure: Gold and silver bars, 2 ioun stones, a shield of acid resistance, the Chalice of Doluth (creates three potions, from a short list, 3 times per day), and Marcus Aurelius, an intelligent magic short sword.

Marcus Aurelius
Marcus Aurelius turned out to be arrogant and abusive, but also quite useful. He is a +1 short sword of subtlety (+4 when used to backstab). He also had a few powers and a special purpose (killing evil clerics). Luven was beside himself with joy at the find, but Marcus was not thrilled to be paired with a dullard such as Luven.

The party moved back into Room 2 and the session ended for the evening, the party having moved 20' from where they started.

The Dungeon So Far
Level 1
Level 2