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Showing posts with label
Dungeon Mapping
.
Show all posts
Showing posts with label
Dungeon Mapping
.
Show all posts
10/4/16
Maps: The Known Dungeon of Montporte After 60 Sessions
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Elementalist Monastery Level 1 Elementalist Monastery Sub-Level 1 Elementalist Monastery Level 2 Elementalist Monastery L...
1/16/15
Messing With Dungeon Maps
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I did the map below in AutoREALM . Not really happy with the way it came out...coloring, perspective, etc all somewhat off. My goal is t...
1/14/15
Transit Dungeon Maps?
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My wedding anniversary was this past Monday and one of the very cool gifts my wife to me (besides the green light to participate in game n...
1/10/15
Doing Some Dungeon Mapping
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I am mapping additional levels of the Montporte Dungeon , using AutoREALM , and I am doing some experimenting as I go. My goals are to: (1) ...
1/2/14
Montporte Dungeon Maps--After 25 Sessions
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I posted the maps of the Montporte Dungeon after 15 Sessions back in September 2013. Here are the maps of the same dungeon after 25 sessio...
9/19/13
Montporte Dungeon Maps--After 15 Sessions
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The brave adventurers are starting to get find their way around the Montporte Dungeon . There has been a significant amount of territory exp...
9/3/13
Megadungeon Hall of Fame: Jaquaying the Dungeon
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A "Jaquayed" Keep I was late to the game in discovering Justin Alexander's excellent blog, The Alexanderian , which means ...
6/22/13
Dungeon Mapping
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Patrick ( Renovating the Temple ) asked me how I created the maps I use for my Montporte Dungeon campaign. I use AutoREALM , a free RPG mapp...
4/20/13
Megadungeon Hall of Fame: "Dungeon Mapping" by Melan
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The online world is much like my desk: The newest stuff is on top, right in plain view, while the older stuff gets buried. Sometimes good ...
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