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Showing posts with label
dungeon design
.
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Showing posts with label
dungeon design
.
Show all posts
1/23/14
Toilets in the Dungeon
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Eliminating bodily waste is no laughing matter when living in an underground complex. This partially explains the large number of toilets ...
9/3/13
Megadungeon Hall of Fame: Jaquaying the Dungeon
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A "Jaquayed" Keep I was late to the game in discovering Justin Alexander's excellent blog, The Alexanderian , which means ...
9/1/13
The Dungeon 3: Creating Meaningful Choices in a Dungeon-Centered Campaign
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Tabletop RPGs can be thought of in many different ways. Simulation, Theater of the Mind, and Improvisational Fiction are just a few exampl...
3/2/13
Dungeon Design: The Sixth Way
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This post represents a correction from a brain fart while writing the previous post . While writing that post, I could remember only four ...
3/1/13
Five For Friday 10: Five Paths For Dungeon Design
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Designing a megadungeon as the basis for an extended campaign is a daunting task. To start with, it is a huge time suck. And, even you put...
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