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8/28/13

Montporte Dungeon Campaign Session 14 Notes

The Cast
Adzeer Mattiu, Hunter of the First Circle (Half Orc, 3 Lvl Hunter): Tim (Gothridge Manor)
Duncan Kern (Gnome, 3 Lvl Wizard/Thief): Dan
Dante Rathburn (Human, 3 Lvl Warlock): Chris (The Clash of Spear on Shield)
Luven Lightfinger (Human, 3 Lvl Thief): Rob (Bat in the Attic)
Larramore “Little Larry” (Kobold, 2 Lvl Marksman): NPC
Ansarkhan ("Mushroom Man", 2 Lvl Fighter): NPC
Diana (Human, Torch Bearer, Goat Driver): NPC
Innerkhan ("Mini-Mushroom Man"): NPC
5 cave goats
Map A (1 square = 5 feet)
The Session
The session started with the intrepid adventurers in Room 1 (Map A above). They had been teleported into this area during the last session, leaving them clueless as to their location.

As the party was about to leave Room 1, Luven heard a small voice whisper, "Ansarkhan?" (Luven has a magic earring that improves his hearing). Luven traced the voice to a 4' tall mushroom in the room, where there was a row of cultivated mushrooms.

"Yes," Luven responded, as he approached the row of mushrooms. He was surprised when one of the mushrooms opened a pair of eyes. He spoke in broken Common tongue to Luven, and then in Elvish to Ansarkhan (the 7' mushroom man fighter in the party, an NPC). Ansarkhan recognized him as Immerkhan, a fellow mushroom man and friend of Allindrihl, the mushroom farmer elf. Allindrihl lives on the second level of the dungeon (the party had a long talk with him in Session 10).

Innerkhan, speaking Common, then explained to the party that he was spying for Allindrihl. Allindrihl had sent Innerkhan to hide in the mushroom farms of the "Breeders" as a spy. Innerkhan hid in a mushroom farm on the second level of the dungeon, near Allindrihl's lair. From there he could pick up important tidbits of information about the Breeders. Things were going well until he was boxed up and transported to his current location, as part of a colonization effort. Much like the adventurers, he had no idea as to his own location.

He also let the party know that (a) there had been some attack nearby and the leader of the Breeder colony, Temmrick, had gone off to investigate and (b) there was a lot of concern amongst the Breeders about a rebellion. Having told his story, Innerkhan asked to join the party.

While this was happening, Luven wandered away to the south, followed by Duncan. The party eventually caught up. They found Room 2, with a spiral staircase leading down. Luven told the party that there is always more treasure down below, so the party decided to descend. After a 100' vertical descent, they found themselves in Room 3 (Map B below).
Map B (1 square = 5 feet)
From Room 3, the party moved east into Room 4, which contained some bunks, made out of pressed mushroom fiber, and about a dozen gray cloaks and two black ones. Room 5 also contained bunks and, unlike Room 4, they were occupied. There were six humans in the room, three sleeping and three that were sitting around a small table. The humans were completely caught by surprise and, more importantly, had no arms or armor. The party tied them up and questioned them.

The humans said that they (a) Served Elias the One; (b) Were only "acolytes," not "novices;" (c) Did not have magic rings, unlike the novices; (d) Manufactured "gaunts" [simple weapon-wielding humans]; (e) Ate "meats" [herd-like humans]; and (f) Were assuming that the adventurers were acting on behalf of the rebellion. Hearing that these "acolytes" ate other human beings were reason enough for the party to kill them, which they did. In searching the bodies, Duncan found a small vial that was warm to the touch. He was able to determine that contained Chi, the life energy, and that it was incredibly powerful. The party carefully stored it in the chest of holding.

The party also learned that the gaunts respond to simple instructions by anyone, at least initially. However, once they are commanded by someone wearing a novice ring, they will only listening to those wearing novice rings.

Room 6 (Map B above) contained tables and benches, also made out of pressed mushroom fiber. The room was not occupied but there were platters that had bits of stringy meat on them.

The party moved west and then north to Area 7 (Map B above). It was a huge room, illuminated by harsh magic lighting from globes near the ceiling. There were heavy strips of golden metal running in parallel across the floor [like rails]. The party had seen the same type of thing during Session 12. There were also two gaunts, armed with halberds in the western half of the room (Area 8). They did not respond or even appear to notice the presence of the party.

Adzeer decided the party needed to huddle up. The group was lost and wandering around. They should talk about a plan of action. Before they could really get into a conversation, two acolytes peeked around the corner from Room 10. The party waved them over and they warily approached.

The acolytes, wearing gray robes, wanted to know why the party didn't have robes on. The party tried to convince the acolytes that they represented the acolytes' leader, Elias the One. The acolytes were not convinced and ran back to the west. The party quickly cut them down before the acolytes could turn the corner into Room 10 (Map B above).

Figure 1: Metal cask, only much bigger than this.
Having moved to the west to chase down the acolytes, the party then moved into Room 10 themselves. They were startled by what they found. Room 10 was a large room with a 30' x 40' hole in the floor. Coming up through the middle of the floor was a shiny metal round thing, like a cask or barrel, only much bigger (see Figure 1). It had a metal walkway out to the top of it, with some gadget thingies at the end of the walkway. There was also a metal ladder that led from the metal walkway down into the hole.

Like the big room they were leaving, Room 10 was harshly illuminated by light sources close to the ceiling. In the stark glare, the party could see a novice, some acolytes and a couple of gaunts, all staring in their direction with alarm.

Here is where the session ended.

The Dungeon So Far
Scale: 1 square = 5 feet
Level 1
Level 2 West
Level 2 East
Mystery Level
Another Mystery Level