Pages

9/13/15

Khoshu'utohtl (Aberration)--Montporte Dungeon Campaign Critter

Artist: Little Larry the Kobold
Khoshu'utohtl
Armor Class: 7 [12]
Hit Dice: 10
Attacks: 6 Eye Stalks (1d4 each)
Saving Throw: 5
Special: Modified Wizard Eye; Insanity
Move: 3
Challenge Level/XP: 11/1,700

The Khoshu'utohtl are aberrations from Ioucura, the plane of madness. The Khoshu'utohtl are of low intelligence. Like other aberrations from Ioucura, the Khoshu'utohtl possesses a demented logic and worldview that defies comprehensive by intelligent non-Ioucurans.

The Khoshu'utohtl have round bodies that are about 4' in diameter. They have six eye stalks that extend upward from their bodies. Their skin is mottled gray that slowly moves in swirling patterns.

COMBAT: The Khoshu'utohtl avoid combat when possible, for they are slow moving and vulnerable to physical attacks. When cornered or otherwise forced to defend themselves, the Khoshu'utohtl attack their opponents by bludgeoning their opponents with their eye stalks.

MODIFIED WIZARD EYE: Wizards have long prized having a Khoshu'utohtl in their possession for any intelligent humanoid creature can place both hands on the body of a Khoshu'utohtl and see through all six of the creature's eyes at once. More impressively, up to 4 eyes can be removed from the Khoshu'utohtl's eye stalks at one time and be place in locations up to one mile distant from the Khoshu'utohtl. An person placing both hands on the Khoshu'utohtl can see through these distant eyes. Khoshu'utohtl eyes can be placed in water or in the air, where it will remain floating at the level in which it was placed until retrieved.

INSANITY: Any creature using the modified wizard eye ability of the Khoshu'utohtl runs the risk of insanity. For every hour spent using the modified wizard eye ability, the user must make a saving throw. Each saving throw becomes more difficult. The first saving throw has a modifier of -1, the second a modifier of -2, and so on. When a creature fails to make this save, she or he can no longer detach themselves from the Khoshu'utohtl due to an obsession with the Khoshu'utohtl. They cannot be pulled away by others. Only a Remove Curse will separate the insane creature from the Khoshu'utohtl. The insanity, however, remains and must be cured by a Cure Disease spell.