Showing posts with label Ampersand. Show all posts
Showing posts with label Ampersand. Show all posts

4/27/14

All My Characters

No Frilly Elven Characters on this List
Not much of a post. Just a list of characters that I have played in the last five years or so. You'll notice that there are no elves on this list. I have been an elf-free zone going all the way back to 1977. I have played humans, dwarves, halflings, and gnomes, but I cannot bring myself to play an elf:

  • Syrivald: Human Magic User (Mage of Thoth) in +Rob Conley's Majestic Wilderlands setting, using Swords & Wizardry Core (retired).
  • Chael: Human Fighter in a short-lived Castles & Crusades campaign (retired).
  • Corum: Human Cleric in a campaign run by +Tim Shorts, using AD&D 1e (retired).
  • Delvin: Dwarf Warrior in +Rob Conley's Majestic Wilderlands setting, using GURPS (retired).
  • Belafore: A Human Viking Priest in a GURPS one shot (retired).
  • Ampersand: Human Burglar in a playtest of +Rob Conley's Fudge-based rules for the Majestic Wilderlands (in limbo).
  • Hyroth: Human Battle-Mage in +Tim Shorts' homebrew game and setting (active, but currently creeped out).
  • Darius: Human Magic-User in +Chris C.'s Ephemera setting, using Swords & Wizardry Core (active). 

This list doesn't include a few characters that I have created but never played, including one for Dresden RPG* and one for Supernatural RPG.

*It is a shame that the Dresden RPG campaign was never played as my wife had coolest character ever--a teenage Amish mage. Not many spellcasters sport a head covering and a cape dress.

10/27/13

Playtesting Rob Conley's Fudge-Based Version of the Majestic Wilderlands

Our Monday Night Gaming Group is taking a little break from the Montporte Dungeon campaign to do some playtesting of +Rob Conley's (Bat in the Attic) Fudge-based version of the Majestic Wilderlands. It was a blast.

I really like Rob's approach to character creation. It took very little time to get up and running, thanks to his character templates. My initial thought was that our group was not very tough--two fighter types and a burglar, with me playing the burglar. However, we beat the snot out of party of orcs, despite being outnumbered two to one. Like GURPS, being outnumbered taxes a character's defensive options, but the potential consequences didn't seem so dire.

I really enjoy playtesting and providing feedback. I already am putting together a list of my thoughts for Rob, which I will give to him after our next session tomorrow night. 

As a side note, I am enjoying playing a burglar who has a bit of a Jeff Spicoli vibe to him. His name is Ampersand and he always finds himself between "hard luck & trouble."