3/23/13

GURPS Newbie Post: Hindrances and Helps for Learning the Game

I can now state for the record that GURPS has become my favorite gaming system. I am not ready to run a GURPS game as GM, but I certainly like it as a player.

The challenge of GURPS, as it is for most gaming systems, is learning the ropes fast and well enough to have fun and be a competent member of the gaming group (some would argue that I will never be competent, regardless of system).

As I look back on my 9 months of GURPS, I have identified some things that were stumbling blocks (hindrances) as well as some things that moved me forward (helps). So here are my thoughts and what hinders and what helps the GURPS newbie.

What Hindered Me In Learning GURPS
GURPS Character Assistant: A wonderful piece of software. Really...it is way cool. But, for the GURPS newbie, it is like having your smart girlfriend doing your math homework for you. You may get an "A" but you didn't learn a whole lot. There is something to be said for creating your first character with paper and pencil, including "showing your work" (do kids still have to show their work in math class?). Had I done it all by hand my first time, I think I would have learned the game more quickly.

Fantasy Grounds: GURPS has a groovy unified mechanic that is so easy to grasp a caveman could play it...everything runs off of 3d6 rolls (except damage...and maybe some other stuff). However, there are a lot of dice rolling going on and a lot of modifiers. We use Fantasy Grounds II as our VTT. Fantasy Grounds does almost all of the math, once you have entered your character data. It is so sweet! But for me, the newbie, I did not get the intuitive feel for rolls and modifiers. The consequence is that I did not have an intuitive feel to make tactical decisions--which is the payoff as a GURPS player.

The Many Many GURPS Books: I went a little crazy buying GURPS book, which was fun for me (not so fun for my wife as part of one of our NYC trips was spend tracking down game stores with GURPS products). However, more books do not help the newbie. Less is better. I have learned that hours of GURPS Thaumatology, GURPS Horror, and even GURPS Fantasy, have not helped me play a 75 point dwarf. All of the GURPS books are great, but they are overwhelming all at once.

What Helped Me In Learning GURPS
A Good (and patient) GM: Rob has done a great job of explaining things while still making me, as a player, responsible for running my character. Rob has given me a lot of information. It really helps to have a generous and patient GM at the start of one's GURPS career.

Helpful Players: Tim has done a good job of telling me when to ignore Rob, as in "You don't need all that, you just need this for starters." (Tim and Rob have been gaming together for 30 years, so all of this happens during sessions...like an old married couple).

GURPS Lite: I wish I had spent more time with GURPS Lite and less time the other GURPS books during my first few months with GURPS.

Blogs and Online Info: There are a lot of great online resources for the newbie GURPS player. It is actually easy to be overwhelmed by it all. I have been finding more and more GURPS blogs. Here are a few posts that I found particularly helpful:

GURPS for Dummies: Yes, you laugh, make fun, and point at the newbie with his bumblebee-colored book. Taunt and mock me if you must, but the character creation section of this book was worth the few bucks I paid for a used copy. It addresses the one glaring weak spot in GURPS Basic Set: Characters, the introductory chapter on character creation (not a great spot to place your one weak explanation).

I know that there are many many more resources but, as a newbie, I want the right stuff, not all of the stuff. The key is to have "just enough info" to get the essence of GURPS and create a character. I think it is also vital that newbies do stuff "by hand" to gain an intuitive feel for the game. You have to roll up your sleeves and put in the work, but once you "get it," GURPS is awesome. Having an intuitive feel is critical to enjoying the awesomeness.

8 comments:

  1. I should make a list of newbie GURPS resources and send it to all my players. Because nobody in our group have ever played GURPS before. I think.

    ReplyDelete
  2. Thanks for the hat tip, and glad to have been able to help!

    ReplyDelete
  3. Oh, I am hanging on every single word of this post...

    ReplyDelete
  4. Glad to have you onboard with GURPS! It's a great system and I think your analysis is perfect!

    ReplyDelete
  5. Blowing my own horn a bit, but I did a few posts on melee and ranged skill levels and what you can do with them that a few found useful over at Gaming Ballistic.

    ReplyDelete
  6. @Douglas: I added links to your posts on melee and ranged skill levels. Thanks for pointing them out.

    @Neon_goggles: Welcome to the RPG blogosphere.I think the key to giving info to newbies is to give them (us, really) just enough to get them started.

    @Jason P: You are welcome!

    @Jason W: Thanks!

    @Bard: I am looking forward to having you in on the Monday night games.

    ReplyDelete
  7. it seems I have been following your same path @ 10 months later. I'll add three resources here as well. twitter, Meetup and Google Communities have been a boon. twitter introduced me to @Ravenpenny, who has a rising star working for SJG and the patience of Treebeard (prior to marching to war). Meetup has provided a game group with what I hope is to be a fantastic experience (first session soon). And Google Communities GURPS has allowed me to find other blogs and folks of similar interest

    ReplyDelete
    Replies
    1. I hope it goes well for you. All of the above bloggers have been really helpful, both in their blog posts and in their personal responses. Our Monday Night Gaming Group has stepped away from GURPS at the moment, but I know we will be back soon.

      Delete