Showing posts with label Oceans 11. Show all posts
Showing posts with label Oceans 11. Show all posts

9/14/13

Onyx Thoughts: Medieval Urban Fantasy Campaign

I have overwhelmed with work over the course of the calendar year as the place where I am CEO is going through a merger with a larger organization. The merger itself is a good thing, with no one losing their job, and lots of new initiatives on the horizon. But there is a huge amount to do in the meantime, so that it will be a success. There are a lot of organizational synergies on paper that can only become actual synergies through getting a boatload of crap done (that the kind of CEO lingo you learn in management school and executive courses). I am moving to a COO position with the responsibility for about 400 people, so I have a lot to wrap my mind around. Not to mention the legal, financial, HR and fiddly bits that goes with a merger. I guess my point is that the embryonic medieval fantasy campaign that I was working on several months ago, Onyx, disappeared from my blog.

The merger plus me running the Montporte Dungeon campaign put Onyx on the back burner, but that doesn't mean that I haven't been thinking about it from time to time. Since some of the other Monday Night Gaming Group guys will be GMing after we are finished with the Montporte Dungeon, I will plenty of time to work on a city setting before I come up to bat again as GM.

Right now, I am thinking that:
  • I will use the cosmology from the current Montporte campaign. I like it and I can expand on it in a different setting.
  • GURPS is my likely ruleset, but I want to take a look at Savage Worlds and Fate Core (or Fate Accelerated) before I decide for sure. I was really unhappy with AD&D 1e years ago when I using it in an urban setting and I think I would be even less satisfied with a d20-based game now.
  • My campaign concept will be a mash-up of Constantinople, Thieves World, and Oceans 11. I think GURPS would really support that sort of combo. I thought about some sort of steampunky thing, but that seems to add more complication than it is worth.
Given that +Tim Shorts (Gothridge Manor) has been working on a campaign (pics of his maps here) and Dan is working on a high fantasy GURPS campaign, I have plenty of prep time ahead of me. Maybe I can engineer another merger while I wait.

5/17/13

Five for Friday 21: Mash-ups

"You got chocolate in my peanut butter!" "You got peanut butter in my chocolate!" Who doesn't like peanut butter and chocolate together (actually, I don't, but that is a Sheldon Cooper kind of sensory thing for me, a matter for professional help, and beside the point).

I like RPG mash-ups but I am not particularly creative with them myself, so I thought I would take a crack at coming up with five mash-ups. To be honest, I am more interested in what other people come up with, but here are some things that have occurred to me:

Constantinople (c. 1150) + Oceans 11 + GURPS: I have actually put some work into this one as my embryonic Onyx campaign. A medieval urban fantasy campaign, featuring a band of specialists engaged in heists against the rich and powerful. It is currently on hold because our Monday Night Gaming Group is busy with other stuff.

Dresden RPG (Fate) + Amish + Jack Reacher: Our in-house gaming group created the characters for this, but the three kids in the group all left for college before we could actually play. My wife created a young Amish woman whose spellcasting abilities put her at odds with her community and her own faith. I was bummed we never played. I was a delivery truck driver with Jack Reacher combat skills (much like real life).

Swords & Wizardry + Realms of Crawling Chaos + Post-Apocalyptic Detroit: It doesn't take much imagination to cast Detroit in this role.

PDQ + Steampunk + Alice in Wonderland: This would take a bit of work and I probably would hack a few existing PDQ-based games but this seems like a trippy rules-lite combo.

Crypts & Things + Weird Adventures + Silk Road (Central Asia): I have always like the part in Raiders of the Lost Ark where Indiana Jones travels to Nepal, plus I am a fan of Central Asia, medieval and modern. I also really like Crypts & Things and Weird Adventures. It would take a bit of work but C&T is really simple and WA is awesomely groovy.

Have you come up with interesting mash-ups and hybrids? Have you seen something created by someone else that strikes you as particularly creative, bizarre and fun to play?