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D&D 5e Attunement After Further Review: Nevermind

After spending some time reading more about attunement in D&D 5e, I decided that I like it in the abstract but not in practice, at least not for our current campaign in Montporte. I already feel like we are challenged to make progress during our sessions, which generally last about 3 to 3 1/2 hours (with about 2 1/2 hours of gaming). I don't want to slow us up any more.

I also would want to completely rewrite the attunement rules so that they would be to my liking and, after taking a few stabs at it, I realized that it would take more work and thought than I currently want to invest.

So the house rule for Montporte on attunement is that we will skip it, at least for now.