Showing posts with label Fate Core. Show all posts
Showing posts with label Fate Core. Show all posts

9/10/13

Fate Kickstarter PDF Download Frenzy

I finally have enough time to sit in front of my computer and download my Fate Kickstarter PDFs. I ended up with Fate Core, Fate Accelerated, Fate System Toolkit, Fate Worlds (Volumes 1 & 2), Strange Tales of the Century, Sally Slick and the Steel Syndicate, Deck of Fate, Fate Freeport Companion, plus a lot of smaller items too numerous to list. I went in for two print books, Fate Core and Fate System Toolkit, which should be coming in the next month or so.

I have almost played a Fate-based game on two different occasions. The first time, we had a group that spent two sessions creating characters for Dresden RPG. I was bummed we didn't get to play (half the group consisted of college students, the other have being their parental units, so scheduling stopped us in our tracks). My wife had the best character ever--an teenaged Amish wizard. Our second attempt at Fate was with Spirit of the Century, with the intent of just doing a one-shot. Again, scheduling became an issue and we ended up with an Apples to Apples session instead.

I have been following Christian's posts (destination unknown) as he prepped for a Fate Accelerated game. I was encouraged by his notes on his game session. I am not sure how it would play with our Monday Night gaming goobers, but it would have been awesome with our old in-house group (the kids and their parental units).

2/16/13

Weekend Update: Out and About with My Axe

Me with one of my axes
I have had a couple of busy weeks with music--3 gigs in the last two weeks plus rehearsals. Last night I was the substitute bass player for a three piece blues band. My plan is to set aside my gig money for music equipment, but it never quite works out that way. We usually raid the gig money envelope for cash for our NYC trips. Lately, the money has been going for RPG Kickstarters.

My world of gaming looks something like this:
  • Delvin the dwarf in Rob's Majestic Wilderlands GURPS campaign. We started out as 75 point characters in a mercenary band. Having captured the enemy's king and received part of the king's ransom, we have decided to leave the mercenary business and build an inn. We had to get permission of the local bigwig, Sir Kaymus (which took up most of the last session). The next task is getting permission of the local guild. Delvin, who has spent his life as a soldier of fortune, is now faced with the task of learning how to brew ale (a specialty under the GURPS Cooking skill). Up until now, Delvin had little use for such non-martial skills.
  • Montporte Dungeon: Our next Montporte session is scheduled for March 4, with me as GM. We are using Blood & Treasure. The guys are working on their characters. I am redoing my hand-drawn maps, using AutoREALM, so that I can upload JPEGs into Roll20. All of those cartography classes I took in college are finally being put to use...although I do have 30 years of rust.
  • City of Onyx: I have a pile of notes to organize and some maps to create. Rob Conley has graciously offered to help me on the maps. I am also reading through the pile of GURPS books on our dining room table.
  • The Manor: I am reworking two of my homebrew creatures for Tim to use in the next issue of The Manor.
  • Kickstarters: Both of the Kickstarters I pledged surpassed their goals (Fate Core and Tavern Cards).

1/31/13

Fate Core Kickstarter a Success

The Fate Core Kickstarter ended yesterday. Evil Hat Productions did a great job prepping for and running their kickstarter. I received a daily email with updates and stretch goals. They even provided a spreadsheet to help keep track of personal pledges. Here are their final results:
  • 10,103 backers
  • $433,365 pledged
  • 14,445% funded
I like Fate and have almost played Fate-based games on three different occasions, only to have something interfere each time. I ended up pledging $50...I started at $30 (hardcopy Fate Core plus some PDFs) and then upped it by $20 to be at the GADGETEER level to get a hardcopy Fate Toolkit.