CARDINAL SPIDER
Cardinal spiders travel in small roving bands made up of 2-8 males and 2-4 females. The males are the smaller of two (about 60 pounds in weight) and are deep red in color. The males also carry the baby spiders inside their bodies, once the eggs are fertilized. The male must die in order for the 4d4 baby cardinal spiders to leave his body. The females are larger (about 120 pounds in weight) and dull gray in color, with hints of red around the head and legs. They are more aggressive than the males in hunting and in combat. Baby cardinal spiders are black in color and about 1' in diameter.
FEMALE CARDINAL SPIDER
Armor Class: 2 [17]
Hit Dice: 2
Attacks: 1 Bite (1d6)
Saving Throw: 16
Special: Poison
Move: 14
Challenge Level/XP: 3/60
COMBAT: Female cardinal spiders are smart and aggressive hunters, using stealth and camouflage to gain an advantage over prey. They are tough foes in combat as they seek to shield the smaller males from harm, even at the cost of their own lives.
POISON: When an opponent suffers a bite from a female cardinal spider, the opponent must make a saving throw or be paralyzed for 1d6 turns.
MALE CARDINAL SPIDER
Armor Class: 4 [15]
Hit Dice: 1
Attacks: Bite (1d4)
Saving Throw: 17
Special: Live Baby Spiders
Move: 10
Challenge Level/XP: 2/30
COMBAT: Male cardinal spiders only attack when attacked or cornered. They will otherwise attempt to flee.
LIVE BABY SPIDERS: When the male cardinal spider dies, its exoskeleton splits and 4d4 baby cardinal spiders scramble out of the male's body the next round.
BABY CARDINAL SPIDER
Armor Class: 7 [12]
Hit Dice: 1 hit point
Attacks: Bite (1 point)
Saving Throw: 18
Special: Nonw
Move: 6
Challenge Level/XP: 0/5
COMBAT: Baby cardinal spiders swarm any warm blooded creature within 20' of them after leaving the male's body.
Showing posts with label giant spider. Show all posts
Showing posts with label giant spider. Show all posts
6/19/16
12/25/14
Bell Spider (Montporte Dungeon Campaign Critter)
BLUE BELL SPIDER
Armor Class: 5 [14]
Hit Dice: 5
Attacks: Bite (1d6)
Saving Throw: 12
Special: Sonic bell attack
Move: 10
Challenge Level/XP: 6/400
Blue bell spiders are the female version of the bell spider. They are about 3’ tall and weigh 250 pounds. They have a blue head and legs. Their body is coated with a thin layer of silver that contains 1000 silver pieces worth of the precious metal.
They live deep beneath the earth in colonies with other bell spiders (pink and blue). They do not build webs. There are about 8 pink bell spiders for every 1 blue bell spider.
COMBAT: Blue bell spiders will attack anyone who threatens their colony. Otherwise, they are not particularly aggressive.
SONIC BELL ATTACK: The blue bell spider has an organ inside her abdomen that allows her to strike the inside of her shell, creating a deafening bell sound, once per day. All non-bell spiders in a 60’ radius takes 3d6 of damage (half damage if the victim makes a successful saving throw). If the victim fails their saving throw, they are stunned for one round. The bell also serves to summon other bell spiders within range of the sound.
PINK BELL SPIDER
Armor Class: 4 [15]
Hit Dice: 3
Attacks: Bite (2d6)
Saving Throw: 14
Special: Intoxicating venom; Enhanced initiative
Move: 20
Challenge Level/XP: 4/120
Pink bell spiders are the male version of the bell spider. They are about 2’ tall, weigh 80-120 pounds, and have very large mandibles. They are bright pink and glow in the dark. They live deep beneath in colonies with other bell spiders (pink and blue). They do not build webs.
COMBAT: Pink bell spiders are aggressive in combat when their colony is threatened. They hunt as a pack and seek to use their speed to ambush prey.
INTOXICATING VENOM: When a pink spider successfully strikes its victim, the victim must make a saving throw or be intoxicated by the spider’s venom. Intoxication causes the opponent to have a -2 penalty to their attack roll, as well as a -1 penalty to any initiative roll. The intoxication lasts for 2d6 rounds.
ENHANCED INITIATIVE: Pink bell spiders are very quick and gain a +1 bonus to their initiative roll.
Armor Class: 5 [14]
Hit Dice: 5
Attacks: Bite (1d6)
Saving Throw: 12
Special: Sonic bell attack
Move: 10
Challenge Level/XP: 6/400
Blue bell spiders are the female version of the bell spider. They are about 3’ tall and weigh 250 pounds. They have a blue head and legs. Their body is coated with a thin layer of silver that contains 1000 silver pieces worth of the precious metal.
They live deep beneath the earth in colonies with other bell spiders (pink and blue). They do not build webs. There are about 8 pink bell spiders for every 1 blue bell spider.
COMBAT: Blue bell spiders will attack anyone who threatens their colony. Otherwise, they are not particularly aggressive.
SONIC BELL ATTACK: The blue bell spider has an organ inside her abdomen that allows her to strike the inside of her shell, creating a deafening bell sound, once per day. All non-bell spiders in a 60’ radius takes 3d6 of damage (half damage if the victim makes a successful saving throw). If the victim fails their saving throw, they are stunned for one round. The bell also serves to summon other bell spiders within range of the sound.
PINK BELL SPIDER
Armor Class: 4 [15]
Hit Dice: 3
Attacks: Bite (2d6)
Saving Throw: 14
Special: Intoxicating venom; Enhanced initiative
Move: 20
Challenge Level/XP: 4/120
Pink bell spiders are the male version of the bell spider. They are about 2’ tall, weigh 80-120 pounds, and have very large mandibles. They are bright pink and glow in the dark. They live deep beneath in colonies with other bell spiders (pink and blue). They do not build webs.
COMBAT: Pink bell spiders are aggressive in combat when their colony is threatened. They hunt as a pack and seek to use their speed to ambush prey.
INTOXICATING VENOM: When a pink spider successfully strikes its victim, the victim must make a saving throw or be intoxicated by the spider’s venom. Intoxication causes the opponent to have a -2 penalty to their attack roll, as well as a -1 penalty to any initiative roll. The intoxication lasts for 2d6 rounds.
ENHANCED INITIATIVE: Pink bell spiders are very quick and gain a +1 bonus to their initiative roll.
2/5/14
Really Big Glowing Fuzzy Green Spider (Montporte Dungeon Campaign Critter)
REALLY BIG GLOWING GREEN FUZZY SPIDERS
Armor Class: 1 [18]
Hit Dice: 6
Attacks: Bite (2d4)
Saving Throw: 11
Special: Blinding light beam
Move: 18
Challenge Level/XP: 7/600
Really Big Glowing Green Fuzzy Spiders are semi-intelligent spiders that are really big: They are about 4’ tall and weigh 250-350 pounds. They are are also green, fuzzy, and glow in the dark. They are aggressive hunters that roam dank temperate forests and subterranean caverns. They do not build webs.
If raised from hatchlings, Really Big Glowing Green Fuzzy Spiders can be trained in a similar manner to dogs and excel at tracking, guarding, and attacking on behalf of their masters. Kobolds are known for their skill in training and handling Really Big Glowing Green Fuzzy Spiders.
COMBAT: Really Big Glowing Green Fuzzy Spiders are aggressive in combat. In the wild, they will always attack any warm-blooded creature that is close to their size or smaller, biting their opponents to death. Trained Really Big Glowing Green Fuzzy Spiders will follow the simple verbal commands of their master in combat.
BLINDING LIGHT BEAM: Really Big Glowing Green Fuzzy Spiders can shoot narrow bright beams of light out of their eyes and blinding their opponent. An attack die is rolled to see if the light beams hits the face of their opponent. The opponent then gets a saving throw to avoid blindness. A failed save results in blindness for 1d4 rounds. This attack may be used once per round.
Armor Class: 1 [18]
Hit Dice: 6
Attacks: Bite (2d4)
Saving Throw: 11
Special: Blinding light beam
Move: 18
Challenge Level/XP: 7/600
Really Big Glowing Green Fuzzy Spiders are semi-intelligent spiders that are really big: They are about 4’ tall and weigh 250-350 pounds. They are are also green, fuzzy, and glow in the dark. They are aggressive hunters that roam dank temperate forests and subterranean caverns. They do not build webs.
If raised from hatchlings, Really Big Glowing Green Fuzzy Spiders can be trained in a similar manner to dogs and excel at tracking, guarding, and attacking on behalf of their masters. Kobolds are known for their skill in training and handling Really Big Glowing Green Fuzzy Spiders.
COMBAT: Really Big Glowing Green Fuzzy Spiders are aggressive in combat. In the wild, they will always attack any warm-blooded creature that is close to their size or smaller, biting their opponents to death. Trained Really Big Glowing Green Fuzzy Spiders will follow the simple verbal commands of their master in combat.
BLINDING LIGHT BEAM: Really Big Glowing Green Fuzzy Spiders can shoot narrow bright beams of light out of their eyes and blinding their opponent. An attack die is rolled to see if the light beams hits the face of their opponent. The opponent then gets a saving throw to avoid blindness. A failed save results in blindness for 1d4 rounds. This attack may be used once per round.
Labels:
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giant spider,
monster,
Montporte,
Montporte Dungeon
1/13/13
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