MAZZIK
The mazzik (plural
mazzikii) is a human who has been tainted by the demonic. This usually happens when a human spends its childhood in close proximity to demons and the demonic. A mazzik lives a Jekyll & Hyde existence, living among humans in its human form but occasionally becoming monstrous and demonic. A mazzik will position itself so that it can prey upon humans, usually by putting itself in a position of trust and leadership in a community.
The mazzik can go for several years with its demonic form in dormant state. The demonic form, when it comes forth, usually creates a feeding frenzy over the course of several days or weeks. The mazzik only has partial control of itself, with the changing to the demonic happening when it is least likely to be observed.
LESSER MAZZIK
Armor Class: 4 [15]
Hit Dice: 6
Attacks: 2 fists (1d4 each) or by weapon type (1 attack)
Saving Throw: 11
Special: Magic Resistance; Move Silently; Hide in Shadows
Move: 12
Challenge Level/XP: 7/600
The lesser mazzik lives hidden with human communities and preys upon humans, lapsing into feeding frenzies. During each feeding frenzy, the lesser mazzik will consume 3-6 humans.
COMBAT: The lesser mazzik will avoid combat unless it is clear that it has superior odds. In combat, it attacks fiercely but will also seek to escape if it looks like it may be killed.
MAGIC RESISTANCE: The lesser mazzik has a +2 to its saving throws versus magic.
MOVE SILENTLY: The lesser mazzik can move silently at will with no chance of failure.
HIDE IN SHADOWS: The lesser mazzik can hide in shadows as if it were an 8th level thief.
GREATER MAZZIK
Armor Class: 2 [17]
Hit Dice: 9
Attacks: 2 fists (1d8 each) or by weapon type (2 attacks)
Saving Throw: 6
Special: Magic Resistance; Move Silently; Hide in Shadows
Move: 14
Challenge Level/XP: 10/1,400
The greater mazzik lives hidden with human communities and preys upon humans, lapsing into feeding frenzies. During each feeding frenzy, the greater mazzik will consume 7-12 humans.
COMBAT: The greater mazzik will avoid combat unless it is clear that it has superior odds. In combat, it attacks fiercely but will also seek to escape if it looks like it may be killed.
MAGIC RESISTANCE: The greater mazzik has a +2 to its saving throws versus magic.
MOVE SILENTLY: The greater mazzik can move silently at will with no chance of failure.
HIDE IN SHADOWS: The greater mazzik can hide in shadows as if it were an 11th level thief.