10/8/13

The Evocative Dungeon: Montporte Level 1 in Pictures

Graph paper, even in its more elegant electronic form, doesn't do much to convey the mystery, danger and terror of the dungeon. I decided to googlegrab some pictures that, in a general way, I hope will represent the various areas of the Montporte Dungeon. In this post, I have some pictures that represent the areas the player characters have explored thus far on Level 1 of the dungeon. Here is the actual map, so far:
And here is the same area, represented in a very simple schematic map:
The brave adventurers have encountered three different areas on Level 1: The Elemental Monastery, a Mine, and an Ant Lair. Here are some pictures that I hope evoke a feel and sense of what those areas might actually be like:

Level 1: Elemental Monastery

Level 1: Mine

Level 1: Ant Lair

10/7/13

Monday Moodsetter 31

RPG Rorschach: What is the first gaming thought that pops into your head?

10/6/13

Haiku 13--Blue Dragon

This is a blues weekend at our house. I was a substitute bass player for Chicago Bob and the Butchers at a local blues festival on Saturday night ("No, kids, Daddy is not a scab, he is a substitute."). Tonight, we are going to hear (and see) Buddy Guy in concert. So, in keeping with the blues, I offer this haiku:

sparks and bolts erupt
spewing high voltage current;
elven hair stands on end

10/5/13

Montporte Dungeon Campaign Session 17 Notes

We enjoyed another night in the Montporte Dungeon. +Tim Shorts (Gothridge Manor) has written up an excellent first person account of the session. +Chris Bard (The Clash of Spear on Shield) has posted another collection of sound bites for the evening (all taken out of context, but the context is not helpful in the least).

The Cast
Adzeer Mattiu, Hunter of the First Circle (Half Orc, Hunter): Tim (Gothridge Manor)
Duncan Kern (Gnome, Wizard/Thief): Dan
Dante Rathburn (Human, Warlock): Chris (The Clash of Spear on Shield)
Luven Lightfinger (Human, Thief): Rob (Bat in the Attic)
Larramore “Little Larry” (Kobold, Marksman): NPC
Ansarkhan ("Mushroom Man", Fighter): NPC
Diana (Human, Torch Bearer, Goat Driver): NPC
Crystal Golem
5 cave goat
Map A (1 Square = 5 Feet)
The Session
Session 16 ended with the brave adventurers finding another stairwell down from the first level and also encountering some small crystal golems, created by gnomes. At the beginning of Session 17, Duncan explored Room 2 (Map A above). The door was locked and spiked, so it took a bit of doing to open it. Inside were two gnome skeletons, lying on the floor, with hammers nearby. There were two piles of silver necklaces, which a crystal attached to each one. There were nine necklaces but only one crystal was undamaged [as a point of reference, there were nine crystal golems in Room 1 and the room to the east of it]. Duncan put on the necklace and found that he could command one of the crystal golems in Room 1. Having added another oddball member to their party, the group headed down the spiral staircase in Room 3.
Map B (1 Square = 5 Feet)
The party arrived at the bottom of the stairwell on Level 2, after a 100' descent. They found themselves in Room 4 (Map B above). They moved west into a north-south corridor. Looking south, they saw a guy in a red cloak and hood, accompanied by two large crabmen (Area 5 on Map B). They had not encountered anything like them before. The guy in the red cloak, drew a flaming broadsword, and moved north.

The two parties met in combat in Area 5, with the flaming sword guy staying in the corridor and one crabman going into the rooms to the east and west. The battle was particularly nasty, with the threat of the flaming sword, and the two attacks each of the crabmen creating a bit of uncertainty. However, the brave adventurers gained momentum early and prevailed, thanks in part to some poor tactics on the party of their opponents.

After the battle, Adzeer picked up the flaming broad sword and found himself connected to Elias the One, the leader of the "Breeders." It was not a telepathic link, but there was enough of a connection that Adzeer knew the general location of Elias the One: Almost a quarter mile northwest and 200 feet down. In turn, Elias the One knew Adzeer's location.

This second bit of information created the session's next encounter as 2 groups of breeders moved into Rooms 4 & 7 (Map B above); the move into Room 4 involved a secret door that the party hadn't discovered. Each of the two breeder groups were made up of a guy in a red cloak/hood with a flaming broadsword and two crabmen.

The southern portion of the adventurers' party was the more powerful group, but Dante, who was in the northern group, cast a sleep spell that took out the two crabmen. Having thus tilted the battlefield in their direction, the party again prevailed against a tough foe.

The rest of the session involved exploration, with the party following the secret door in Room 4, which led to find a couple more secret doors. They then moved west in Room 8, which was a large room, harshly illuminated by magical lighting near the ceiling. The party had previously found a similar area to the west (Session 14 and Session 15). The picture below gives a general idea of what Room 8 looks like:
The party felt vulnerable in the large, illuminated space and moved north in Room 9 (Map B above). There they found four semi-intelligent "meats" (human slaves bred to be food for the Breeders). The meats were tending to rows of mushrooms, so the party left them to their work.

The party moved into Area 10, which looked like the start of a mining area. There was a lot of rock dust on the floor and there were piles of tailings in the rooms of Area 10. Duncan thought this was evidence of silver mining. Adzeer, who was carrying all three flaming broad swords, decided to ditch them in one of the piles. He could tell that, as long as he had at least one of the swords, Elias the One would know his general location.

This is where the session ended for the evening.

The Dungeon So Far
Level 1
Level 2

10/4/13

Random Gaming Thoughts

A wild week at work. After two years worth of work, our merger closed this week. In our neck of the woods, nonprofit mergers need to be approved by the state Attorney General Office. Things got stuck there for no other reason than they are understaffed. It postponed the merger closing by a day and meant that all of the insurance, banking and employee benefits stuff couldn't be completed ahead of time. So, now I am enjoying a second bowl of tempeh 3 bean chili and a second bottle of Harpoon UFO Hefeweizen.

Random Thought #1: Thinking back on my last 4 or so years of gaming, I see significant shift of focus. I used to spend a lot of time on world building. This goes back to my childhood. Going back to my elementary school days, I made up cities, worlds, histories and even a galactic empire. This has carried over to gaming. I was very much a top down sort of GM. I am now the opposite...bottom up. I create just enough to get a campaign started and then make it up as I go.

Random Thought #2: Another shift in focus is moving away from spending time on house rules, class creation, etc. My focus now is more on the encounter. This is where the action is for me.

Random Thought #3: Gaming intent is important for group play. This is something I learned from decades in management and leadership and, more importantly, by playing music in a number of bands. Things go better when there is a common understanding of purpose and intention. Not that you need to bring in consultants and have facilitated touchy-feely pre-campaign sessions. I just think things go better when everyone at the table agrees with the premise and intent of the campaign, including style of play, etc. I have found this to be very true when playing music. If you want to make a group suffer for "your art," go play in an S&M dungeon with a group of masochists.

10/2/13

Haiku 12--Ogre

big bodied...dimmed wit
weaklings become next meal;
still barely giant class

10/1/13

Good Savage Stuff in the Mail

My book purchases tend to reflect my mood, so you can draw your own conclusions about the two books in the Amazon box about the Eastern Front in World War 2. However, the box did include a third happier item, Savage Worlds Deluxe: Explorer's Edition.

I don't buy a lot of gaming stuff that I do not intend on using, but I am not sure when I will get a chance to play Savage Worlds. This being said, I am liking what I am reading. I am not sure how much time and energy I have for another rules toolkit (a topic for another post), but the tweaking of the rules looks like it would be easy enough.

Anyone (reading this) have actual gaming experience with Savage Worlds? If so, what did you think?