Playtesting Rob Conley's Fudge-Based Version of the Majestic Wilderlands

Our Monday Night Gaming Group is taking a little break from the Montporte Dungeon campaign to do some playtesting of +Rob Conley's (Bat in the Attic) Fudge-based version of the Majestic Wilderlands. It was a blast.

I really like Rob's approach to character creation. It took very little time to get up and running, thanks to his character templates. My initial thought was that our group was not very tough--two fighter types and a burglar, with me playing the burglar. However, we beat the snot out of party of orcs, despite being outnumbered two to one. Like GURPS, being outnumbered taxes a character's defensive options, but the potential consequences didn't seem so dire.

I really enjoy playtesting and providing feedback. I already am putting together a list of my thoughts for Rob, which I will give to him after our next session tomorrow night. 

As a side note, I am enjoying playing a burglar who has a bit of a Jeff Spicoli vibe to him. His name is Ampersand and he always finds himself between "hard luck & trouble."


  1. You totally do a great job with the voice, too.

    1. Thanks, Chris. I don't really think of myself as a silly voice guy, but I have been doing it more. I usually reserve them for when I am GMing, to create some sense of space between my GM voice and the NPC voices (and between the NPCs).

    2. Looking forward to getting into the game this week. It's been a while since I missed a Monday. I like the idea of Spicoli thief. I gotta hear that.

    3. Tim, you were missed on Monday.