12/28/13

Aur-Mornder (Montporte Dungeon Campaign Critter)

AUR-MORNDER
Armor Class: 5 [14]
Hit Dice: 3
Attacks: Pickaxe (1d6) or by weapon type
Saving Throw: 14
Special: Dexterity Drain; Move Silently; Deepvision
Move: 30
Challenge Level/XP: 3/60

Aur-mornder are Dwarven undead. They are created when dwarves become filled with gold lust to such an extent that it has replaced their life force. They live on as undead, inhabiting mines and other remote areas, searching for and mining phantom gold deposits.

Aur-mornder appear as dwarfs, but their flesh is gray and flaky and their eyes are black and without pupils. Their skin is very cold to the touch and they speak with thin, raspy voices.

Aur-mornder have a hatred of the living, particularly of dwarves. They will attack them on sight, assuming that other dwarves have come to jump their claim and steal their gold.

Aur-mornder can be turned by clerics. They are turned as ghouls.

COMBAT: Aur-mornder are aggressive, yet crafty, in combat. While they ignore unintelligent beasts and vermin, they generally assume that intelligent creatures, particularly dwarfs, are out to steal their mining area and gold. They will use their move silently ability to ambush their opponents whenever possible.

DEXTERITY DRAIN: Upon a successful strike with their weapon, an aur-mornder will drain 2 points of dexterity from its opponent, unless the opponent makes a constitution saving throw. The dexterity points lost are regained at 1 point per hour.
MOVE SILENTLY: An aur-mornder is able to move silently as a third level thief.

DEEPVISION: Aur-mornder can see in complete darkness (excluding magical darkness) up to 120’.