Adzeer Mattiu, Hunter of the First Circle (Half Orc, Hunter): +Tim Shorts (Gothridge Manor)
Duncan Kern (Gnome, Wizard/Thief): +Daniel McEntee
Dante Rathburn (Human, Warlock): +Chris C. (The Clash of Spear on Shield)
Luven Lightfinger (Human, Thief): +Rob Conley (Bat in the Attic)
Larramore “Little Larry” (Kobold, Marksman): NPC
Ansarkhan ("Mushroom Man", Fighter): NPC
Diana (Human, Torch Bearer, Goat Driver): NPC
Crystal Golem (Crystal Golem)
5 cave goats
|Map A (1 square = 5 feet)|
Session 20 ended with the brave adventurers entering Room 1 (Map A above) from the east and checking out the continual light on a wrought iron pole in the middle of the room.
The party moved north towards a second continual light on a pole in Room 2. The party had noticed that this area of the dungeon had simple stonework, yet it was of the highest craftsmanship. Obviously made by dwarves, which much time and effort.
The party entered Room 2 and mapped out the corridors leading west and north. It was Adzeer's plan that the party continue to turn left at every point until something turned up--like treasure or a better plan. The party was planning on exploring the southern door in the corridor heading west but Luven heard a series of deep guttural clucking sounds coming from the door at the far western end of the corridor (the door leading into Room 3).
The party decided to investigate and when the entered the room, they were greeted by a giant 9' tall chicken. And, based on the reaction of some of the party's magic items, it was no ordinary giant chicken. It was a demon chicken.
It was an angry demon chicken, so melee occurred immediately. The demon chicken was one tough old bird, but the party prevailed in surprisingly short order due to some quick spell casting that left the demon stunned for a few rounds. The demon chicken did not prove to be the challenge that it could have been, but it did trigger a flurry of off-color jokes [which you can read here].
Room 3 (Map A above) had a stone table with three flames coming out of it (near the door on the eastern side of the room), a serious of columns with continue light globes attached to them in sconces, and a simple stone altar on the western side of the room. It also had a secret door on the south wall, which was discovered by the party after checking out the flame table and altar.
The secret door led to a series of rooms, each connected by a secret door (Rooms 4, 5, and 6, plus Corridor 7). Room 6 had three locked chests in it, each lock being finely crafted by dwarves. Luven and Duncan were able to open the chests, despite the locks, and the party loaded themselves up with gold and silver.
The party decided to rest and recuperate in Room 5. This is where the session ended.
The Dungeon So Far