12/27/13

Cave Goat (Montporte Dungeon Campaign Critter)

CAVE GOAT
Armor Class: 7 [12]
Hit Dice: 2
Attacks: Ram (1d6)
Saving Throw: 12
Special: Charge attack
Move: 13
Challenge Level/XP: 2/30

Cave goats are similar to their domestic and wild counterparts, except that they are more muscular. They are typically 3’ in height and weigh 120-150 pounds. They are gray in color with long shaggy coats.

Cave goats are highly prized by subterranean creatures because of their tasty meat (yummy!) and warm coat. The coat of the cave goat is prized by goblins and others because it is repellent to most tiny vermin, such as fleas and lice, making it ideal as bedding.

Cave goats are often domesticated because of their usefulness in mining (they can carry up to 50 pounds without encumbrance and up to 100 pounds total), their wool, and their milk production. Their climbing ability surpasses that of their mountain goat kin (climb as a 1st level thief). Cave goats typically forage and require little in the way of feeding, so long as they have access to cave fungus and debris.

COMBAT: Cave goats are not predators and will usually try to put distance between themselves and a perceived threat. However, they are unpredictable and they are aggressive when cornered or defending their territory. 

CHARGE: Cave goats will charge their opponents where and when possible, so long as they have 10’ of clear space to do so. They gain a +1 to attack and damage, but also have a –1 penalty to their AC when charging.

RESILIENCE: Cave goats are tough creatures with very hardy constitutions, which is why they have a saving throw target of 12.

DEEPVISION: Cave goats can see in complete darkness (excluding magical darkness) up to 120’.

The Cave Goat was originally posted on this blog on April 17, 2013, as part of Swords & Wizardry Week.