One of those ideas was to base something on Anglo-Saxon England. We never did do anything with it. Until now.
Tonight, we were out for dinner and we talked again about gaming. We decided that Pits & Perils would be the ideal rule set for us. We both agreed that a setting based on Anglo-Saxon England would work well. The conversation drifted to other topics and my wife told me that one of her favorite authors, Phil Rickman, is going to have his Merrily Watkins novels made into a British television mini-series (actually, the series has been recorded already and will be released soon).
Phil Rickman describes Merrily Watkins in this way: Merrily Watkins has what is very much a night job. She’s Deliverance Consultant or Advisor on the Paranormal for the Diocese of Hereford. Or Exorcist, as it used to be known. It’s a real job; there’s at least one in every diocese in the UK. They work with psychiatrists, social workers… and also the police. Inevitably, in this series, this is the aspect of the job that predominates. The Merrily Watkins series is set in modern Great Britain and we wouldn't try to duplicate the setting or the characters, just the focus and style of play.
Our game would look something like this:
- Rules: Pits & Perils, plus an infusion of GUMSHOE (maybe just a simple allocation of investigation points to used)
- Inspiration From History: Anglo-Saxon England
- Inspiration From Literature: Phil Rickman's Merrily Watkins novels
- Focal Points: Mystery, folklore, religion, and the supernatural