Cast of Characters
Alaric: Human Cleric (PC-Main Character)
Alicia: Human Footman (NPC Henchwoman)
Carlos: Human Footman (NPC Henchman)
Diana: Human Torchbearer (NPC Henchwoman)
Magnus: Human Magic-User (PC-Sidekick)
Merv: Human Torchbearer (NPC Henchman)
Pulvarti: Human Magic-User (PC-Sidekick)
Septimus: Human Fighter (PC-Main Character)
The Session
This session started in the town of Montporte, with the party healing up, getting supplies and searching for a replacement for the late footman, Horace. Carlos was added to the group and the adventurers headed back to the dungeon, this time with a plan to explore some new territory on the first level.
Once inside the dungeon, the adventurers moved north and entered a dining hall of the Elementalist Monastery. The Elementalist Monastery forms the core of the upper of levels of the Montporte Dungeon. In the dining hall, they found several strange large lizard creature (flying cubic lizard). The lizards had no legs and possessed cube-shaped bodies, with a neck and head at one end and a tail at the other. Along each side of the lizard's cubic body was a human face. The lizards moved by floating from one place to another.
The lizards turned out to be hungry and aggressive. While the lizards were not particularly fearsome, they had the ability to float over the defensive line of fighters and footman. One of them did just that, attacking and killing the vulnerable magic-user, Pulvarti. The rest of the party was able to defeat the lizards but the victory offered no hope for the fallen mage.
Despite mourning the loss of their friend, the party pressed on to the north, discovering some new territory. This included finding a room with a pool. In the pool were several moderately sized sharks circling towards the bottom of the pool. At the bottom of the pool, the adventurers could clearly see a trap door. Not having a means to descend and explore the door, the party moved on.
The party also discovered a room with a large sandbox area, similar to a pool of water, but containing soil and rocks. The soil and rocks began to vibrate a move about a bit as they entered the room. The adventurers knew there was a similar area just south, only it contained a pool of water that rippled. Occasionally, the pool unleashed some water elementals. There was a locked steel door on the western side of the room. Magnus was unable to pick the lock. Fearing an unwelcome appearance by some earth elementals, the party exited the room.
After a bit more exploration, the session ended for the evening.
Scroll of the Dead
Horace NPC Footman, Session 48
Pulvarti PC Magic-User, Session 49
Showing posts with label flying cubic lizard. Show all posts
Showing posts with label flying cubic lizard. Show all posts
5/5/16
12/29/13
Flying Cubic Lizard (Montporte Dungeon Campaign Critter)
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| "Flying Cubic Lizard" by Little Larry |
FLYING CUBIC LIZARD
Armor Class: 6 [13]
Hit Dice: 1
Attacks: Bite (1d8)
Saving Throw: 17
Special: n.a.
Move: 12
Challenge Level/XP: 1/15
The flying cubic lizard is a cube-shaped reptilian beast
with 4' X 4' X 4' dimensions. It is has a lizard head, but no legs or tail. Its
body is covered in blue-green shimmering scales, which could be quite valuable
if the creature is skinned after it is killed. It moves by flying, although it
has no visible means for flight.
Most unsettling of all are the faces it has on each of its
two flanking sides (one large human face on each side). These two human faces
are non-functional, but this fact is not obvious to the casual observer.
COMBAT: The flying cubic lizard is an aggressive foe in
combat, attacking any normal creature or opponent until it or its opponent is
dead.
Note: The flying cubic lizard was created by using James Edward Raggi IV's "Random Esoteric Creature Generator for Classic Fantasy Role-Playing Games and their Modern Simulacra."
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