MUSHROOM GOLEM
Armor Class: 6 [13]
Hit Dice: 50 hit points
Attacks: 2 fists (3d6)
Saving Throw: 3
Special: Immune to most spells; Immune to normal fire; Resistant to magical fire; Hit only by magical weapons
Move: 7
Challenge Level/XP: 14/2600
Mushroom golems are huge animated mushrooms with limbs fabricated from mushroom stems.
COMBAT: Mushroom golems attack as 6 hit dice creatures, getting two attacks per round with their giant fists.
MAGIC IMMUNITY: Mushroom golems are immune to most forms of magic. They are also subject to damage from fire-based spells (see below).
FIRE IMMUNITY/RESISTANCE: Mushroom golems are immune to normal fire and gain a +2 to saving throws versus magical fire.
IMMUNE TO NON-MAGICAL WEAPONS: Mushroom golems are immune to non-magical weapons and can only be hit by +2 or better magical weapons. They are not immune from attacks from “outsiders,” such as dragons, fey, and demons, although they do gain a +3 armor class bonus against such creatures.
Showing posts with label golem. Show all posts
Showing posts with label golem. Show all posts
1/14/14
12/29/13
Linen Golem (Montporte Dungeon Campaign Critter)
LINEN GOLEM
Armor Class: 9 [10]
Hit Dice: 2
Attacks: Sleeve slap (1d3) x 2
Saving Throw: 16
Special: Cleric spells; Blunt weapon resistance; Immunity to magic
Move: 8
Challenge Level/XP: 3/60
A linen golem is typically created by a powerful cleric to a guard key area in a temple or shrine. A linen golem is an animated vestment and is capable of following the simple commands of its creator.
COMBAT: The linen golem is not an especially dangerous foe to a well-armed prepared opponent, but it is capable of driving off the weak or casual individual who has intruded into sacred space. The linen golem attacks by slapping its opponents with its sleeves, possessing two attacks per round that each do 1d3 points of damage on a successful strike.
CLERIC SPELLS: A linen golem can cast one first or second level cleric spell per day. Each linen golem is given one such spell at its creation and it can be cast once per day when certain conditions are met or the linen golem is attacked.
BLUNT WEAPONS: Blunt and non-edged weapons do half damage against the linen golem.
IMMUNITY TO MAGIC: Like other golems, a linen golem is immune to magic. The linen golem will take normal damage to magical and non-magical fire-based attacks.
Note: The linen golem appeared in The Manor #4. Special thanks to Tim (Gothridge Manor) for giving me the thumbs up to share it on my blog (I did create it but he was gracious enough to include it in his zine).
Armor Class: 9 [10]
Hit Dice: 2
Attacks: Sleeve slap (1d3) x 2
Saving Throw: 16
Special: Cleric spells; Blunt weapon resistance; Immunity to magic
Move: 8
Challenge Level/XP: 3/60
A linen golem is typically created by a powerful cleric to a guard key area in a temple or shrine. A linen golem is an animated vestment and is capable of following the simple commands of its creator.
COMBAT: The linen golem is not an especially dangerous foe to a well-armed prepared opponent, but it is capable of driving off the weak or casual individual who has intruded into sacred space. The linen golem attacks by slapping its opponents with its sleeves, possessing two attacks per round that each do 1d3 points of damage on a successful strike.
CLERIC SPELLS: A linen golem can cast one first or second level cleric spell per day. Each linen golem is given one such spell at its creation and it can be cast once per day when certain conditions are met or the linen golem is attacked.
BLUNT WEAPONS: Blunt and non-edged weapons do half damage against the linen golem.
IMMUNITY TO MAGIC: Like other golems, a linen golem is immune to magic. The linen golem will take normal damage to magical and non-magical fire-based attacks.
Note: The linen golem appeared in The Manor #4. Special thanks to Tim (Gothridge Manor) for giving me the thumbs up to share it on my blog (I did create it but he was gracious enough to include it in his zine).
Labels:
critters,
golem,
linen golem,
monster,
Montporte,
Montporte Dungeon,
Swords and Wizardry,
The Manor
12/27/13
Crystal Golem (Montporte Dungeon Campaign Critter)
CRYSTAL GOLEM
Armor Class: 1 [18]
Hit Dice: 25 hit points
Attacks: Tiny crystal fists of fury (1d4) x 2
Saving Throw: 9
Special: Immune to most spells; Immune to normal fire; Resistant to magical fire; Hit only by magical weapons
Move: 6
Challenge Level/XP: 8/800
Crystal golems are small golems, created by gnomes. They are typically 4’ tall and made of a hard clear crystalline substance. Each crystal golem is made with a separate controlling crystal, which looks like a piece of quartz. This controlling crystal is often attached to a heavy necklace. The owner of the crystal controls the golem and that person is able to give simple instructions to the golem. Gnomes are able to successfully control the golem while possessing the controlling crystal. For other races possessing the controlling crystal, there is a 1 in 6 chance that the golem will not carry out each command.
COMBAT: Crystal golems use their tiny crystalline fists in combat, getting two attacks per round. They attack as 5 hit dice creatures.
MAGIC IMMUNITY: Crystal golems are immune to most forms of magic. They take normal damage from electrical-based spells and are also subject to damage from fire-based spells (see below).
FIRE IMMUNITY/RESISTANCE: Crystal golems are immune to normal fire and gain a +4 to saving throws versus magical fire. They take half damage from fire-based spells and other forms of magical fire.
IMMUNE TO NON-MAGICAL WEAPONS: Crystal golems are immune to non-magical weapons. They are not immune from attacks from “outsiders,” such as dragons, fey, and demons, although they do gain a +2 armor class bonus against such creatures.
Armor Class: 1 [18]
Hit Dice: 25 hit points
Attacks: Tiny crystal fists of fury (1d4) x 2
Saving Throw: 9
Special: Immune to most spells; Immune to normal fire; Resistant to magical fire; Hit only by magical weapons
Move: 6
Challenge Level/XP: 8/800
Crystal golems are small golems, created by gnomes. They are typically 4’ tall and made of a hard clear crystalline substance. Each crystal golem is made with a separate controlling crystal, which looks like a piece of quartz. This controlling crystal is often attached to a heavy necklace. The owner of the crystal controls the golem and that person is able to give simple instructions to the golem. Gnomes are able to successfully control the golem while possessing the controlling crystal. For other races possessing the controlling crystal, there is a 1 in 6 chance that the golem will not carry out each command.
COMBAT: Crystal golems use their tiny crystalline fists in combat, getting two attacks per round. They attack as 5 hit dice creatures.
MAGIC IMMUNITY: Crystal golems are immune to most forms of magic. They take normal damage from electrical-based spells and are also subject to damage from fire-based spells (see below).
FIRE IMMUNITY/RESISTANCE: Crystal golems are immune to normal fire and gain a +4 to saving throws versus magical fire. They take half damage from fire-based spells and other forms of magical fire.
IMMUNE TO NON-MAGICAL WEAPONS: Crystal golems are immune to non-magical weapons. They are not immune from attacks from “outsiders,” such as dragons, fey, and demons, although they do gain a +2 armor class bonus against such creatures.
Labels:
critters,
crystal golem,
gnomes,
golem,
monsters,
Montporte,
Montporte Dungeon,
Swords and Wizardry
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