Showing posts with label religion. Show all posts
Showing posts with label religion. Show all posts

1/3/15

Montporte Religion Notes: The Great Scroll and the Gods of Montporte

The gods of the Montporte universe are transcendent beings, existing outside the time and space of the universe (see my earlier post, On the Divine and the Mundane, for more on this). At the same time, they are aware of the universe and, in fact, seek to influence the course of the universe and gain more power and prestige for themselves. The gods are able to shape the daily life of their followers and the course of world events by means of the Great Scroll.

The Great Scroll and the Gods
Sages and theologians are at a loss to explain where the Great Scroll exists, but its existence is accepted by all the major religions. The Great Scroll is to the multiverse of Montporte what DNA is to life on earth. All the planes of the Montporte multiverse are under the influence of the Great Scroll. The life and death of every mortal creature is spelled out the Great Scroll.

The Great Scroll is a dynamic document...new words are always being added. The gods vie for the control of this writing, each seeking to sway the unknown hand that pens each word. The gods are transcendent and cannot intervene directly in the affairs of mortals but, through the Great Scroll, the gods can determine the course of existence for every living creature in the world of Montporte.

Once a word is written into the text of the Great Scroll it cannot be erased (except in a limited way by demons). However, the meaning of the older portions of the Great Scroll can be influenced, adjusted and even twisted by subsequent passages. In this way, the gods battle with each other for control of the universe.

The Great Scroll, Dragons, Demons, Fey, and Aberrations
While only gods can create the text of the Great Scroll, creatures from other planes have the ability to connect to it and shape it in one fashion or another.

Dragons, the great creatures of the plane of Zaj, are believed to have some insight and knowledge of the portions of the Great Scroll. Sages believe that the dragons ability comprehend significant portions of the Great Scroll is connected with the dragons' great thirst for knowledge, the only draconic urge stronger than their lust for treasure.

Demons are known to be able to blot out small portions of the Great Scroll text when they slay a mortal creature. The demons do not truly erase the the text of the Great Scroll, but they are somehow able to disconnect a small portion of the text related to their victim. The victim's mind, body and soul are consumed in the process by the demon.

The fey have little direct influence on the Great Scroll. However, through some ancient magic that is lost to the sands of time, the Seelie Accords (the overarching constitution and laws of the fey) are linked to the Great Scroll. While the fey draw power from the Seelie Accords, others who sign its pages put themselves at risk even as they typically find themselves materially enriched by their relationship with the fey.

Some powerful aberrations from Ioucura (the plane of Madness) have the ability to garble a word or two of the Great Scroll, usually rendering a mortal insane in the process.

The Great Scroll and the Religions of Mortals
Religion is primarily the domain of the mortals of the plane of Aarde (the material world of Montporte). Aberrations, demons, dragons and fey are certainly aware of the gods and their divine power, but worship of the gods among these creatures is rare. It is among the mortals of the plane of Aarde that the gods have their power. The symbiotic relationship between the gods and their believers empower both parties to do what would otherwise be beyond their reach.

Not every race of Aarde is equally religious. Dwarves and orcs are universally religious (albeit in very different ways). Elves are rarely so, trusting in the power of magic instead. Gnome and hobbits both exhibit a quiet faith that is manifest in small daily rituals and silent prayer.

It is among the great population of humans that the gods draw their greatest power. Within the vast sea of humanity there can be found wild-eyed true believers, faithful followers, questioning seekers, militant scoffers, and the completely indifferent. The gods of the humans have benefited by the dominance of the human race over much of Aarde. And the humans, in term, are continue to dominate because their gods hold sway over the Great Scroll.

Through religion, gods seek to draw upon the power of their followers to impose their will on the universe and move the great unhanded quill to ink the next passage on the Great Scroll. Religious followers seek to empower themselves to empower their gods and see their the fruits of their own faith as the Great Scroll shapes the course of daily events.

2/27/14

Demons and Devils

D&D 4e Release Depicted in 17th Century Woodcut
I have been thinking about demons and their place in the Montporte Dungeon Campaign. I have also be doing some research in historical sources, such as Hebrew & Christian scriptures, extra-canonical writings, and western tradition. I have also been looking at non-Christian traditions.

One of the things I find interesting is how devils and demons are portrayed in Advanced AD&D 1e. Devils and demons are, for the most part, humanoid creatures of great malice and evil who are distinguished primarily by alignment (Lawful Evil versus Chaotic Evil) and location (Hell versus the Abyss). There are lots of each of them and they are surprisingly similar.

In the primary sources of the Judeo-Christian tradition, the Bible, we get a different picture. There is surprisingly little information about demons or devils, except that they exist. If we only look at the Christian New Testament, we can see that the existence of both devils and demons is assumed so there is little offered in the way of proof or description. If we leave out the book of Revelation for a moment, we discover the following:

Devils: There is actually only one devil mentioned and that would "Satan" (insert Church Lady voice). There is no physical description given of the devil nor are we told where he lives. The devil is described as the adversary, the wicked one, the Accuser, and the Father of Lies. He is also called the prince of this world and the prince of the power of the air. He is said to have been cast out of heaven and Christian tradition has held that the devil (i.e. Satan) is a fallen angel, maybe even the chief angel. The devil is said to disguise himself as an angel of light in order to lead the faithful astray. While possession tends to be the purview of the demons, the devil is said to have entered Judas to lead or tempt him to betray Jesus. There is not enough detail to conclude that Judas was actually possessed, many have drawn that conclusion.

Demons: There are many demons in the Christian New Testament. There are several cases of demon possession, with Jesus driving out the demons. Demons are not described but based on the accounts, they seem to be evil spiritual creatures that are capable of possessing or taking over humans and other animals (a herd of swine is the given example). It is clear that there is a connection between demons and the devil, but there is not much information given.

Beelzebub: There is a mysterious reference in all three Synoptic Gospels (Mathew, Mark and Luke) to a "Beelzebub." He is referred to as the Master of demons, but there is also a hint that Beelzebub is either Satan or closely allied with him. However, these passages all describe how Jesus is accused of using the power of Beelzebub to drive out demons. The point of these passages is not to describe the relationship between Beelzebub and Satan. Unfortunately, Queen had it wrong, Beelzebub has a demon set aside for Freddy Mercury, not a devil.

Whereas the devil seems to live somewhere else besides earth, only to come here to tempt us, demons are presented as being all around us, lying in wait to possess us and drive us to madness. One has the power of temptation and deception while the other uses brute force to possess us. Neither is really much like the AD&D 1e Monster Manual, not that it should be.

All this is stuff that I knew from years of theological study, including a lot of reading in the original Greek. What I had forgotten is how little information is actually in the Christian scriptures about Satan (the devil) and demons. Most of what the average Christian believes about devils, demons and even Hell comes from extra-Biblical sources. There is more about these matters in the book of Revelation, but even the book of Revelation provides scant and unclear details about such things. But that is a story for another post.

2/11/14

Montporte Cosmological Notes: On the Divine and the Mundane

The sages, philosophers and theologians of Aarde (the plane containing Montporte) are fond of dividing the known world into two spheres or provinces: The Mundane Sphere and the Divine Sphere. The Mundane Sphere includes the physical plane of Aarde and all those who dwell on the plane. It does not include the four other planes (see On the Planes). The Divine Sphere is where the gods of Aarde are believed to dwell.

The Divine
The gods of Aarde are thought to dwell in the Divine Sphere, but the reality is that no mortal being of Aarde can know this as a certainty. It is a commonly accepted idea that the gods are transcendent--they cannot manifest themselves physically on Aarde nor can the mortal beings of Aarde approach them. The gods can (and do) influence events on Aarde through their followers. It is thought that the gods gain nourishment and strength through the influence they wield on Aarde, but religious opinions vary widely on this particular topic.

The Gods
There are many gods. The sages believe that the mortals of Aarde only know a small fraction of the total number of gods. It is not known if all gods know all the other gods, although it is clear that the gods that are part of a specific religion's pantheon are related. Different religions answer this question differently.

Religions
The religions of Aarde are complicated. Some are related to each other, based on schisms, splits, differences of opinion or new revelations. Most have little in common. Some rise while others fall. Some religions are tolerant of others and a few even embrace religious ideas from other religious. Most religions are less open towards other faiths. The majority of religious folk view themselves as enlightened, blessed, or chosen, while viewing others as ignorant, cursed, or damned.

Further Reading
Cosmological Notes (Overview)
On the Planes
On the Elements
On the Energies

2/2/14

Adventurer's Prayer

The gods and goddesses grant me
The strength to slay my enemies,
The charisma to keep my friends,
And the wisdom to know the difference.
--Delvin the Dwarf

10/15/13

My Favorite Cleric

My Dad was a huge fan of westerns--books, movies and television shows. So when I think of clerics, I always start with Clint Eastwood's Preacher. Of questionable origins, alignment, and religion, Preacher is the prototypical cleric for me. No weird Gygaxian mix of alignment, militant religious orders, schoolboy Greek mythology, or cosmology...just a holy symbol filled with lead and a glare that will stop undead in their tracks.

9/17/13

RPG Religion Ramblings: Mumbling & Rants

"Even the toast is burnt here"
Almost half a lifetime ago, I was working in pastoral ministry and studying for a doctorate in theology. I have come a long way since then (or fallen a long way, depending on your perspective). I learned just enough theology to eff up my personal faith. On the other hand, this background probably makes me highly qualified to create religion-type stuff for gaming.That I haven't done so is due, in part, to my own procrastination (I cling to procrastination as my one remaining spiritual gift). There is also this nagging irrational fear in my spiritual limbic system that I will end up eternally in a very warm place--"Try to stat me for your silly little pagan games, will you?" "Is this warm enough for you, gamer boy?" There is still that residual desire within me to not be eternal toast in Hell's kitchen.

Like many gamers before me, I have a dissatisfaction with the approach to religion that infected D&D at its earliest stages (and here I am thinking of Supplement IV; Deities, Demi-Gods, and Heroes). Now in saying that I don't like the typical RPG approach to religion doesn't mean that I have used them. I have. In fact, I recently played a cleric in an AD&D 1e campaign, run by +Tim Shorts (Gothridge Manor).

My dislike of the traditional RPG approach to religion, at least as it is manifest in D&D, comes from three things:
  • The D&D approach to religion is a combination of a grade school understanding of a polytheistic religion coupled with an American suburban understanding of how religion is practiced by individuals and how it is institutionalized. In short, you have a set of gods who each have their own denomination. On Sunday morning, each player character goes off to the church of their patron god. Non-clerical players are likely to be agnostic. Greek mythology provides the template for this, but our grade school understanding of Greek mythology is very different from the complex set of religions that was actually practiced by the Greeks.
  • My second problem is the cleric class. Again, I have played a cleric. And I have never disallowed the class when I was the GM. My problem with the class is two-fold: (1) It doesn't really fit with the swords & sorcery genre of a fantasy game, unlike fighting men and magic-users, the other two classes in the very first versions of D&D; and (2) Beyond a vague resemblance to the Templars and similar orders, there is no historical or literary precedent for the cleric class. This doesn't mean it shouldn't be there. It just means that the cleric class was created as part of a ruleset and they have little resemblance to any religious leaders that exist in the real world.
  • My third issue is related to alignment. The Gygaxian  landscape of alignment, planes, and gods (plus demons, devils, etc) is nothing short of bizarre. Fortunately, it can be easily ignored or selectively borrowed from.
In piling on a bit of criticism, I am ignoring the two favorable aspects of the traditional gaming approach to religion: (1) It works mechanically; and (2) It is simple for a 21st century gamer to understand and implement as a player or GM.

Those two favorable aspects are critically important. If you have ideas about religion for your game but cannot come up with the gaming mechanics to support it, it is a fail. It is also a fail if the players cannot easily grasp it and use it in game. Perhaps we are also coming up against one of the weaknesses of the D&D systems, with its reliance on classes and Vancian spell systems. The religion has to fit the system. There is not much flexibility...maybe another system would work much better.

Beyond the reasons stated above as to why I haven't done much with religion in my game settings (see the first paragraph above), I am a gaming pragmatist. If it works and it is fun, that is usually good enough for me. I am not a hardcore simulationist or an ardent role-player immersion kind of guy. I just like to play and forget about the real world for a while. If anything, I am merely a casual escapist.

More than most of my posts, this post is really written for myself, as a processing exercise. In true 21st century fashion, I am sharing it all with you (rather than writing it in a private journal). Sort of like vomiting my breakfast on a busy city sidewalk. It feels like a necessary step for me, though, as my next steps are to: (1) Start writing up some posts that relate to religion in my Montporte campaign and my embryonic Onyx campaign; and (2) Write some exploratory posts about different ways to represent religion in tabletop RPGs.