Montporte Dungeon Campaign Session 7 Notes
Adzeer Mattiu, Hunter of the First Circle (Half Orc, 1 Lvl Hunter): Tim (Gothridge Manor)
Duncan Kern (Gnome 1 lvl Wizard/Thief): Dan
Leif (Half-Elf, 1 Lvl Mage/Cleric/Trickster): Josh
Luven Lightfingers (Human, 1 Lvl Thief): Rob (Bat in the Attic)
Larramore “Little Larry” (Kobold, 1 lvl Marksman): NPC
Diana (Human, Torch Bearer, Goat Driver): NPC
3 cave goats
The last session, Session 6, ended with the party climbing out of a narrow tunnel into Room 1 (above on map) via a trap door in the floor. The adventurers, battered from their encounter with the gibbering mouther, decided to spike the door shut, lay out some caltrops, and take some time to rest and heal up. Their rest was briefly interrupted by some scratching at the door, but otherwise their time in the room was quiet.
The party moved south out of the room and found themselves in an east-west corridor. They opened the door on the south wall and found a room with the rotted remnants of some wood crates, three much newer barrels, and four giant centipedes (Room 2 on the above map). The centipedes were quickly dispatched with flaming arrows and a few arrows. The party suffered a serious mishap when Little Larry accidentally shot an arrow into the middle of Adzeer's back, but the centipedes themselves did no damage. Adzeer healed himself after the battle.
The three barrels bore the marks of the Montporte trading guild. One was still sealed...it contained an odd mix of salted meat (still quite edible) and rough cloth. The other two barrels had been opened, with the lids just laying on them. One contained an assortment of rotted kobold body parts. The other contained a collection of peasant clothing.
The adventurers moved back into the corridor, headed west, and found an orc corpse (Area 3 on the map above). The body was badly decomposed but the rib cage and skull looked like they had exploded outward. The floor, wall and ceiling were stained by an enormous amount of blood...far more than should have come from one orc.
While part of the group was looking at the orc body, Luven went further west and found that the corridor turned north. He found a portcullis similar to the one that had blocked the party at the beginning of Session 6, only this one had already been raised (Area 4 on the above map). Luven could see that the corridor sloped downward as it headed off to the north (Area 5 on the above map).
After finishing their examination of the dead orc, the party attempted to go into the door on the south wall (Room 6 above). Duncan found and disarmed a trap on the door. He then listened at the door, but heard nothing. When Adzeer tried the door, he found that it wouldn't budge. The door didn't open, even with a fair amount of banging and shoving. They decided to dismantle the door hinges, which allowed them to break loose the door from where it was spiked to the frame.
Room 6 contained two large human-like guys, each about seven feet tall, armed with halberds. Behind them stood a slightly smaller guy in a black robe and hood. There were also four naked humans, chained together and cowering n the corner.
The guy in the black hood shouted, "Did the elf send you to get us?" The two brutes with the halberds then attacked. Duncan had the jump on everyone and cast a Color Spray, knocking out the two guys with halberds and blinding the hoodie guy. As he staggered back, the rest Adzeer and Luven attacked him. Leif slit the throats of the two unconscious guys. Little Larry and Duncan slid to the west in order to shoot arrows from the flank. Blind and overwhelmed, the hooded guy never had a chance. As he fell to the ground, mortally wounded, his hood fell back and the party was able to see his bug-eyed but otherwise human-like visage.
In searching the bodies, the party found some gold and silver. More importantly, they found a magic dagger and a magic ring. The dagger, the Blade of Ung, is a +1 dagger that can also do an additional 1d6 of electrical damage (once per day). Using the Lens of Melnar, the group discovered that the ring had an evil aura. It also has the ability to create an incredible amount of water inside a living being...typically causing that creature to explode outward from the pressure. This explained the orc corpse in the hallway.
This is where the session ended for the night.
The Montporte Dungeon (so far)
The "U" symbols represent corridors and doors leading to unexplored areas.