1/23/14

Toilets in the Dungeon

Eliminating bodily waste is no laughing matter when living in an underground complex. This partially explains the large number of toilets found by the players in the Montporte Dungeon--a total of 22 toilets found so far between 12 rooms on 2 levels. I am not interested in trying to explain the technology or the logistics of all of these little stone thrones...I merely wanted to create a sense that someone had once lived there and those someones were concerned about hygiene. While flushing toilets are a modern invention, toilets are not all that uncommon in ancient ruins.

16 comments:

  1. There are toilets in my dungeon, too - pits with covers that are sometimes there, sometimes missing. And a disposal system people can puzzle out if they choose to. But it's also a clue - the areas with toilets were once controlled or were built by "civilized" types, and the ones without . . . were not meant to be lived in.

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    1. Definitely a clue in the Montporte Dungeon.

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  2. A cistern can also be a great place to hide some treasure and/or monstrous squid!

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  3. Chaotic beings in my campaign never go to the toilet. Which explains both why there are no bathrooms in my dungeons and why the chaotics are always so cranky.

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    1. So alignment can be changed with a laxative? Ha ha ha.

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    2. That's pretty funny -- "Laxative of Alignment Change."

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    3. Man, I just noticed the label on this post, which, when I came by previously, I kept reading as "50 Shades of GMs". I finally saw what it really says. Dude, that's gross! :)

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    4. Yeah, uh, sorry about that one.

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  4. I'm glad somebody finally mentions the idea of having to go for adventurers. I think there should be a certain number of times a day each PC's gotta go: generated by a random dice roll. They ought to suffer a penalty "to hit" for each round spent holding on. This would be perfect for high-level characters who are supposedly mega-powerful, because it puts them at a huge disadvantage for a bit. Imagine even Conan having a squat: then all these enemies of his pop up right at the worst of all possible moments. Almost no fantasy novels ever deal with it either: except Fritz Leiber's and his heir to the Fafhrd/Mouser stories.

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    1. You can guess where the idea first occurred to me.

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    2. I'll try: you were fertilizing the earth one day in the woods, and a number of false Mingols leapt out at you with scimitars? Oh, you meant Leiber's stories or dicing for a chance at privy-time, sorry...

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