FROST WOLF (FEY)
Armor Class: 4 [15]
Hit Dice: 6
Attacks: Bite (2d4)
Saving Throw: 11
Special: Move Silently; Frost Breath; Cold Resistance
Move: 18
Challenge Level/XP: 7/600
Frost wolves are large (5’ tall, 300 pounds), white wolves that inhabit the coldest forests of the plane of Umírající (the plane of the fey). These frozen forests lie deep in the realm of the Winter Court. However, frost wolves are not aligned with the Winter Court of the fey. Rather, they are Wild Ones, a group that owes no allegiance to either Summer or Winter Courts. Frost wolves are core members of The Pack, the collection of assorted fey involved in the Hunt.
When not participating in the Hunt, frost wolves live in small close-knit packs. Frost wolves are more intelligent than regular timber wolves and have a highly complex social structure. They are highly effective hunters and have a deep sense of their place in nature.
Frost wolf cubs can be domesticated, if captured early enough. Unlike dogs, they do not truly bond with their owners. Breaking the bonds with their pack twists their minds and they become much more aggressive and unpredictable. Hobgoblins use captive frost wolves in slaving expeditions.
COMBAT: In the wild, frost wolves avoid fights unless they are hunting prey or protecting their young. Frost wolves will use their frost breath to take down their opponent while staying clear of danger. As a group, they are well-organized and will attempt to surround their opponents and then take them down.
MOVE SILENTLY: Frost wolves are stealthy and can move silently as if they were a sixth level thief.
FROST BREATH: Frost wolves can attack their opponents, using a frost breath. Frost breath creates a cone of cold 5’ wide and 15’ long, extending from the mouth of the frost wolf. It does 6d4 of damage (half damage for successful saving throw). This can be used once per day.
COLD RESISTANCE: Frost wolves gain a +3 bonus to all saving throws versus cold-based attacks and spells. The pelt of a frost wolf can be used to make a cloak of cold resistance, which gives the wearer a +2 saving throw bonus against cold-based attacks and spells. The wearer is also protected from the effects of harsh winter weather.