Oaf (Fey)--Montporte Dungeon Campaign Critter
Armor Class: 4 
Hit Dice: 8
Attacks: 1 Spiked Club (1d10+6) or 2 Fists (1d4+1 each)
Saving Throw: 8
Challenge Level/XP: 9/1,100
The oaf is a large humanoid, about 10' tall, with a large head and thick body. The oaf is a fey creature and is aligned with the Summer Court. They are often used as body guards by other fey creatures, such as goblins.
COMBAT: An oaf is a fearsome opponent in combat. What they lack in intelligence, they more than make up for in courage and tenacity. They can used their spiked club to great effect in combat. They can also pummel their opponents with their fists.
BERSERKER: In the course of combat, if an oaf falls below half its hits points, it goes berserk. While berserk, it gains an additional attack per round (2 spiked club attacks per round or 3 attacks with its fists). It also gains an additional +2 to its attack roll and to damage. The oaf will then fight until it or its opponent is killed. Once combat is over, the berserk state is also over. The oaf can only go berserk 1 time per day.