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Montporte Dungeon Campaign Session 28 Notes

The Cast
Adzeer Mattiu, Hunter of the Second Circle (Half Orc, Hunter): Tim (Gothridge Manor)
Dante Rathburn (Human, Warlock): Chris (The Clash of Spear on Shield)
Luven Lightfinger (Human, Thief): Rob (Bat in the Attic)
Larramore “Little Larry” (Kobold, Marksman): NPC
Diana (Human, Torch Bearer, Goat Driver): NPC
Marcus Aurelius (Magic Sword): NPC
5 cave goats
Map A (1 square = 5 feet)
The Session
Session 28 started where Session 27 left off, in Room 1 (Map A above). The party moved their way through a series of iron doors, each one protected by spear trap. Luven was able to find and disarm most of the traps, enabling the party to make their way from Room 1 to Room 4. The party did have to cross a 15' deep pit/trench in the floor, similar to the one they cross in Room 1 at the end of Session 27.

In Room 4, Adzeer noticed that there were footprints in the dust heading to the door on the east wall, while the door on the south wall had no footprints near it. The party opted to head east from Room 4.

When the party reached the door leading into Room 5, Adzeer noticed that there were footprints leading into the door but he could also see footprints heading down the corridor to the east. The party decided to enter the door leading into Room 5.

Room 5 contained 2 hobgoblins and 2 frost wolves. The hobgoblins drew their short swords and the frost wolves warily moved to either side of the adventurers. Luven asked them what they were doing there. The hobgoblins let loose a string of insults and threats on the party, but did not attack. It was clear that the hobgoblins were aware that Luven had signed the Seelie Accords and had traded with the goblins (Session 19). The adventurers soon learned that hobgoblins hate goblins. And hobgoblins hate those who are befriended by goblins...people like Luven.

Eventually, the name calling led to physical violence, as it often does. Adzeer cast a web spell that trapped two hobgoblins and one frost wolf. The remaining unwebbed frost wolf did unleash her frost breath on the party, hitting Adzeer and Dante for considerable damage. However, the remaining frost wolf and the two hobgoblins were unable to do much except try to free themselves. In the meantime, the party was able to quickly inflict damage on their webbed opponents. Two of the webbed foe, a frost wolf and a hobgoblins, were only partially webbed and they eventually were freed up enough to fight back. However, it was too little, too late.

The hobgoblins turned out to be loaded down with gold, probably from a recent transaction (slave trade?). The gold and a few magic items were tucked away in two backpacks of holding.

The moved south and east into Room 6. This was a large room with a sunken floor and two rows of large brass tanks (or vats). Most of the tanks were free standing, but the tanks along the east wall were connected to a series of pipes coming out of the east wall. Adzeer, using the Belt of the Dwarvenkind, determined that the whole area was part of a large-scale alchemy operation. Rooms 1 & 4 were designed to contain any large spill. This also explained the large number of the party had to pass through.

The adventurers then moved into Room 7, where they found a number of pipes running across the room, close to the floor. Dante placed his ear to the pipe with the hopes that the pipes might carry sounds from nearby areas of the dungeon. He heard nothing. Luven, using the Earring of Stoss (which improved his hearing), did hear someone walking softly and slowly. He guessed that it was coming from the north. Adzeer then whacked the pipes with his mace, which had the effect of striking a gong in a stairwell. The party decided to head east from the room rather than explore the rest of it.

They followed a narrow corridor that led them into Room 8. This room had more pipes along the floor. Just as the party entered the room, Luven heard the door on the west wall close. Luven listened at the door and heard someone running on stairs.

They followed the sound of footsteps to Area 9, where they found a open door leading north. There was a closed door 10' north of the open door. Luven listened and heard receding footsteps on metal.

The party hurried north into Room 10. This room had a large rectangular hole in the floor (a 25' x 45' hole). The top of a large brass tank was in the middle of the hole in the floor and there was a metal catwalk going out to the top of the tank. The catwalk also had a ladder attached that descended into the hole in the floor.

The party dimmed their lanterns so that Adzeer could peer down into the hole, using his dark vision. He was able to see a floor (and the bottom of the tank 50' down. The ladder led down to the lower level. The party carefully descended into Room 11 (Map B below).
Map B (1 square = 5 feet)
The party had reached Level 3 of the dungeon. This is where we ended the session.

The Dungeon So Far
Right click on each map and open in a new tab to view them in more detail.
Level 1
Level 2
Level 3

4 comments:

  1. This blog is missing falling hearts and girly fonts.

    ReplyDelete
    Replies
    1. Yeah, it is not girly, but it is not really manly either, with its sky blue theme. It is childish, like me.

      Delete
  2. "the name calling led to physical violence, as it often does."

    Just like high school. All over again.

    ReplyDelete
    Replies
    1. And that's just the guidance counselors.

      Delete