Montporte Dungeon Campaign Session 31 Notes

The Cast
Adzeer Mattiu, Hunter of the Second Circle (Half Orc, Hunter): Tim (Gothridge Manor)
Luven Lightfinger (Human, Thief): Rob (Bat in the Attic)
Duncan Kern (Gnome, Wizard/Thief): Dan
Leif (Half-Elf, Wizard/Cleric):
Larramore “Little Larry” (Kobold, Marksman): NPC
Diana (Human, Torch Bearer, Goat Driver): NPC
Marcus Aurelius (Magic Sword): NPC
Daria (Human, Rebel Leader): NPC
Herodius (Human, Rebel): NPC
Silvaria (Human, Rebel): NPC
Muh ("Gaunt," Rebel): NPC
Zot ("Gaunt," Rebel): NPC
Mechlor (Thuragian, Rebel): NPC
Dwemmon (Gnome): NPC
5 cave goats
Map A (1 square = 5 feet)
The Session
We ended Session 30 in the middle of a battle in Area 1 (Map A above), as the party had met up with Elonora and some of her minions. Elonora, the "spider mistress," was one of the leaders of the "Breeders." After casting a rainbow pattern spell (which affected Dante and Luven), Elonora ducked around a corner to east in Area 2.

Just as the battle appeared to be winding down, with the party prevailing, a second wave of thuragians (crab folk) came out of the door leading to Room 3 (Map A above). These were quickly dispatched by the party. This allowed the party to enter Room 3 to explore it.

Elonora and a really big glowing green fuzzy spiders were waiting for the party in Room 3. The party was dazzled by an exchange of magic missiles between Daria and Elonora, but Duncan used a color spray to stun Elonora. Luven then used his backstabbing skills and the ever-complaining Marcus Aurelius to finish her off.

The party moved north to Area 2 and then west to Area 4. The plan was to continue their trek north, but they decided to explore the door to the south at Area 4, which led them into Room 5. The room contained 2 "gaunts" and a breeder acolyte (wearing a white hooded cloak). When the acolyte asked the party who they were, they answered by mortally wounding him. This allowed Daria to take temporary control of the gaunts.

The party, in a generous mood, deciding to heal the poor guy and then interrogate him. They discovered that there was a lot of foot traffic in and out of the door leading north from Area 4. This traffic included some "garnocks" (a termed used for gnomes). This gave the party some confidence that they were on the right path. Learning this, the party was merciful and let the acolyte and his gaunts live.

The party moved north from Area 4 into Room 6 and then on to Room 7. Room 7 contained a number of doors and, following Adzeer's principle of "staying left," the party opened the western door that ultimately led them to Room 8.

Room 8 contained 3 large wooden boxes. Two of the boxes contained clothing and the third box contained bones. The bones appeared to the right size and shape to be gnome bones. The bones did not appear to be fresh, which alleviated fears that the party was too late to save the captive gnomes.

Leif took this opportunity to play a practical joke on Luven. Leif quietly placed some bones in some of the clothing and then used prestidigitation to move the bones around. Luven freaked out and attacked the bones. Leif's laughter ended Luven's assault. Luven was not amused.

The party moved north into Room 9 (Map A above). This room had soft illumination coming from the entire ceiling. It appeared to be a temple or sacred space. There was a pool of glowing liquid (light blue glow) at the southern end of the room. Leif dipped his finger in the pool and took significant damage as he was zapped with some sort of energy blast.

This is where we ended the session for the night.

The Dungeon So Far
Level 1
Level 2
Level 3