3/23/14

Montporte Dungeon Campaign Session 32 Notes

The Cast
Adzeer Mattiu, Hunter of the Second Circle (Half Orc, Hunter): Tim (Gothridge Manor)
Dante Rathburn (Human, Warlock): Chris (The Clash of Spear on Shield)
Luven Lightfinger (Human, Thief): Rob (Bat in the Attic)
Duncan Kern (Gnome, Wizard/Thief): Dan
Leif (Half-Elf, Wizard/Cleric):
Larramore “Little Larry” (Kobold, Marksman): NPC
Diana (Human, Torch Bearer, Goat Driver): NPC
Marcus Aurelius (Magic Sword): NPC
Daria (Human, Rebel Leader): NPC
Herodius (Human, Rebel): NPC
Silvaria (Human, Rebel): NPC
Muh ("Gaunt," Rebel): NPC
Zot ("Gaunt," Rebel): NPC
Mechlor (Thuragian, Rebel): NPC
Dwemmon (Gnome): NPC
5 cave goats
Map A (1 square = 5 feet)
The Session
The brave adventurers of Montporte Dungeon found themselves in a temple or sacred space at the end of Session 31 (Room 1 on Map A above). The party explored the room at the beginning of Session 32. They found the remnants of symbols of the four elements on the altar and the walls--consistent with the fact that the Montporte Dungeon started as an elementalist monastery. It was clear that someone had made the effort to remove the symbols and art, perhaps the "breeders" who now inhabited this area of the dungeon.

There was a shallow pool at the southern end of Room 1 with glowing liquid (glowing light blue). Leif had tried to touch it at the end of Session 31 and received a severe jolt of energy. After further examination, the party determined that it was water infused with positive energy. It could cause considerable splash damage to undead (3d8 in a breakable flask hurled at undead). The party gathered up 8 or so flasks of the stuff before leaving the room.

The party exited the room through the north door and found themselves face to face with a statue that resembled Cassius the ghost (an elementalist)--Area 2 on Map A above. A search of the statue turned up no surprises.

The party found a secret door in Area 3. They found a narrow corridor with a descending set of stairs heading south. They followed the corridor, which had a second set of stairs heading back up. This led the party to Area 4, which had a room to the east filled with human bones and lots of dust. A search of the bones turned up nothing useful, but the party discovered that the owners of the bones all died a violent death (e.g. crushing and burning). The party went back north through Room 1 and Area 2.

This time the party continued north through a padlocked door into Area 5. Here they found long narrow corridors that were some sort of catacombs. There were skeleton tracks on the floor. They removed some bricks to check out the dead for treasure but found little of interest, besides piles of bones in tight little crypts.

In Area 6, the party were approached from the east by two petros skeletons. Adzeer, Dante and Little Larry attacked. The next round, the rear of the party was attacked from the west by two more petros skeletons. Adzeer and company found them sprayed with pebbles, but Dante was able to do considerable damage with a flask of positive energy liquid from Room 1. Duncan attempted a similar flask attack at the rear of the party but missed. The narrow corridor made for a slow grinding battle, but the party was successful. Happily, the party discovered that each petros skeleton had a precious gem of considerable value.

The party moved to the far eastern end of the catacombs and found a set of steps heading down (Area 8). They decided to ignore the stairs and went back to the west. The party found more catacombs behind some secret doors (Area 7) but decided to leave that area, as the thick dust on the floor indicated a lack of recent foot traffic.

The party went back to Area 2 and decided to head due east. They went through the padlocked door, which led them into Area 9. The floor in Area 2 had been swept clean of dust and debris, but Area 9 had dust on the floor...dust with lots of footprints heading south.

The party followed the footprints in the dust, which led them into another catacomb area to the south (Area 10). Here they found that the footprints disappeared into bricked up crypt area. They started poking around and found a trap door in the floor inside a small crypt. This led to a ladder, which in turn descended 20' down into a narrow corridor heading east. The party climbed down the ladder and moved east down the corridor (Area 11).

This is where the session ended for the night.

The Dungeon So Far
Level 1
Level 2
Level 3

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