Jinome (Montporte Dungeon Campaign Critter)

Armor Class: 7 [12]
Hit Dice: 1
Attacks: Small spears or clubs (1d4)
Saving Throw: 16
Special: Laughter; Music; Spells
Move: 7
Challenge Level/XP: 2/30

Jinomes are undead gnomes. They live in forests in or near lands that are tainted or deeply evil. Jinomes travel in small bands and appear in forests at night to hunt their prey. Despite their undead state, jinomes still possess the intelligence, cleverness, and prankster characteristics found among the gnomes, only in this case it has been twisted by long-term contact with evil.

Jinomes are turned as zombies by clerics.

COMBAT:  Jinomes feed on the fear and confusion of their victims so they prefer to use their specialized attacks from a distance rather than engage in melee combat. If forced into combat, they will attempt to attack any gnomes in the opposing party.

LAUGHTER: Groups of three or more jinomes are able to unleash hideous cackling laughter that causes confusion to those within 40’ for those creatures failing their saving throw. The jinomes may use this ability once per day.

MUSIC: Groups of six or more jinomes are able to create lively but disturbing music that causes nausea for those within 40’ who fail their saving throw. Nauseated opponents have a -1 penalty to their attack rolls. Jinomes can play this music but once per day but they can continue playing until they are physically attacked. The nausea will last 1-6 turns after the music stops.

SPELLS:  Each jinome can cast Darkness, 15 ft Radius and Mirror Image once per day.

Note: The jinome appeared in The Manor #4. Special thanks to Tim (Gothridge Manor) for giving me the thumbs up to share it on my blog (I did create it but he was gracious enough to include it in his zine).