|"Why, yes, it is a Calabi-Yau space."|
Do you: (a) just start and plan on playing until it fizzles out at some point? (b) Start with a time limit in mind but only a vague idea of how to end the campaign and then figure it out as you go? (c) Start with a series of options for the ending and then see which direction the players go? (d) Start with a clear destination and end in view? (e) Or is it None Of The Above?